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			237 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			237 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "loadnpc.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| #include "defs.hpp"
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| 
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| namespace ESM
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| {
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|     unsigned int NPC::sRecordId = REC_NPC_;
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| 
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|     void NPC::load(ESMReader &esm, bool &isDeleted)
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|     {
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|         isDeleted = false;
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| 
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|         mPersistent = (esm.getRecordFlags() & 0x0400) != 0;
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| 
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|         mSpells.mList.clear();
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|         mInventory.mList.clear();
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|         mTransport.mList.clear();
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|         mAiPackage.mList.clear();
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|         mAiData.blank();
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|         mAiData.mHello = mAiData.mFight = mAiData.mFlee = 30;
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| 
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|         bool hasName = false;
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|         bool hasNpdt = false;
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|         bool hasFlags = false;
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|         while (esm.hasMoreSubs())
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|         {
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|             esm.getSubName();
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|             switch (esm.retSubName().intval)
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|             {
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|                 case ESM::SREC_NAME:
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|                     mId = esm.getHString();
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|                     hasName = true;
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|                     break;
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|                 case ESM::FourCC<'M','O','D','L'>::value:
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|                     mModel = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'F','N','A','M'>::value:
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|                     mName = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'R','N','A','M'>::value:
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|                     mRace = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'C','N','A','M'>::value:
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|                     mClass = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'A','N','A','M'>::value:
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|                     mFaction = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'B','N','A','M'>::value:
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|                     mHead = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'K','N','A','M'>::value:
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|                     mHair = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'S','C','R','I'>::value:
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|                     mScript = esm.getHString();
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|                     break;
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|                 case ESM::FourCC<'N','P','D','T'>::value:
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|                     hasNpdt = true;
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|                     esm.getSubHeader();
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|                     if (esm.getSubSize() == 52)
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|                     {
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|                         mNpdtType = NPC_DEFAULT;
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|                         esm.getExact(&mNpdt, 52);
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|                     }
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|                     else if (esm.getSubSize() == 12)
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|                     {
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|                         //Reading into temporary NPDTstruct12 object
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|                         NPDTstruct12 npdt12;
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|                         mNpdtType = NPC_WITH_AUTOCALCULATED_STATS;
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|                         esm.getExact(&npdt12, 12);
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| 
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|                         //Clearing the mNdpt struct to initialize all values
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|                         blankNpdt();
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|                         //Swiching to an internal representation
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|                         mNpdt.mLevel = npdt12.mLevel;
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|                         mNpdt.mDisposition = npdt12.mDisposition;
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|                         mNpdt.mReputation = npdt12.mReputation;
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|                         mNpdt.mRank = npdt12.mRank;
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|                         mNpdt.mGold = npdt12.mGold;
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|                     }
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|                     else
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|                         esm.fail("NPC_NPDT must be 12 or 52 bytes long");
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|                     break;
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|                 case ESM::FourCC<'F','L','A','G'>::value:
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|                     hasFlags = true;
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|                     int flags;
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|                     esm.getHT(flags);
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|                     mFlags = flags & 0xFF;
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|                     mBloodType = ((flags >> 8) & 0xFF) >> 2;
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|                     break;
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|                 case ESM::FourCC<'N','P','C','S'>::value:
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|                     mSpells.add(esm);
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|                     break;
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|                 case ESM::FourCC<'N','P','C','O'>::value:
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|                     mInventory.add(esm);
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|                     break;
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|                 case ESM::FourCC<'A','I','D','T'>::value:
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|                     esm.getHExact(&mAiData, sizeof(mAiData));
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|                     break;
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|                 case ESM::FourCC<'D','O','D','T'>::value:
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|                 case ESM::FourCC<'D','N','A','M'>::value:
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|                     mTransport.add(esm);
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|                     break;
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|                 case AI_Wander:
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|                 case AI_Activate:
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|                 case AI_Escort:
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|                 case AI_Follow:
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|                 case AI_Travel:
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|                 case AI_CNDT:
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|                     mAiPackage.add(esm);
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|                     break;
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|                 case ESM::SREC_DELE:
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|                     esm.skipHSub();
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|                     isDeleted = true;
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|                     break;
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|                 default:
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|                     esm.fail("Unknown subrecord");
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|                     break;
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|             }
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|         }
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| 
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|         if (!hasName)
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|             esm.fail("Missing NAME subrecord");
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|         if (!hasNpdt && !isDeleted)
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|             esm.fail("Missing NPDT subrecord");
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|         if (!hasFlags && !isDeleted)
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|             esm.fail("Missing FLAG subrecord");
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|     }
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|     void NPC::save(ESMWriter &esm, bool isDeleted) const
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|     {
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|         esm.writeHNCString("NAME", mId);
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| 
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|         if (isDeleted)
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|         {
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|             esm.writeHNCString("DELE", "");
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|             return;
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|         }
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| 
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|         esm.writeHNOCString("MODL", mModel);
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|         esm.writeHNOCString("FNAM", mName);
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|         esm.writeHNCString("RNAM", mRace);
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|         esm.writeHNCString("CNAM", mClass);
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|         esm.writeHNCString("ANAM", mFaction);
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|         esm.writeHNCString("BNAM", mHead);
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|         esm.writeHNCString("KNAM", mHair);
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|         esm.writeHNOCString("SCRI", mScript);
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| 
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|         if (mNpdtType == NPC_DEFAULT)
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|         {
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|             esm.writeHNT("NPDT", mNpdt, 52);
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|         }
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|         else if (mNpdtType == NPC_WITH_AUTOCALCULATED_STATS)
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|         {
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|             NPDTstruct12 npdt12;
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|             npdt12.mLevel = mNpdt.mLevel;
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|             npdt12.mDisposition = mNpdt.mDisposition;
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|             npdt12.mReputation = mNpdt.mReputation;
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|             npdt12.mRank = mNpdt.mRank;
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|             npdt12.mGold = mNpdt.mGold;
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|             esm.writeHNT("NPDT", npdt12, 12);
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|         }
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| 
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|         esm.writeHNT("FLAG", ((mBloodType << 10) + mFlags));
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| 
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|         mInventory.save(esm);
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|         mSpells.save(esm);
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|         esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
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| 
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|         mTransport.save(esm);
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| 
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|         mAiPackage.save(esm);
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|     }
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| 
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|     bool NPC::isMale() const {
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|         return (mFlags & Female) == 0;
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|     }
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| 
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|     void NPC::setIsMale(bool value) {
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|         mFlags |= Female;
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|         if (value) {
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|             mFlags ^= Female;
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|         }
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|     }
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| 
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|     void NPC::blank()
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|     {
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|         mNpdtType = NPC_DEFAULT;
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|         blankNpdt();
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|         mBloodType = 0;
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|         mFlags = 0;
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|         mInventory.mList.clear();
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|         mSpells.mList.clear();
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|         mAiData.blank();
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|         mAiData.mHello = mAiData.mFight = mAiData.mFlee = 30;
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|         mTransport.mList.clear();
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|         mAiPackage.mList.clear();
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|         mName.clear();
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|         mModel.clear();
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|         mRace.clear();
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|         mClass.clear();
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|         mFaction.clear();
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|         mScript.clear();
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|         mHair.clear();
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|         mHead.clear();
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|     }
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| 
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|     void NPC::blankNpdt()
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|     {
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|         mNpdt.mLevel = 0;
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|         mNpdt.mStrength = mNpdt.mIntelligence = mNpdt.mWillpower = mNpdt.mAgility =
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|             mNpdt.mSpeed = mNpdt.mEndurance = mNpdt.mPersonality = mNpdt.mLuck = 0;
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|         for (int i=0; i< Skill::Length; ++i) mNpdt.mSkills[i] = 0;
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|         mNpdt.mReputation = 0;
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|         mNpdt.mHealth = mNpdt.mMana = mNpdt.mFatigue = 0;
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|         mNpdt.mDisposition = 0;
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|         mNpdt.mUnknown1 = 0;
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|         mNpdt.mRank = 0;
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|         mNpdt.mUnknown2 = 0;
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|         mNpdt.mGold = 0;
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|     }
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| 
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|     int NPC::getFactionRank() const
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|     {
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|         if (mFaction.empty())
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|             return -1;
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|         else
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|             return mNpdt.mRank;
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|     }
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| 
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|     const std::vector<Transport::Dest>& NPC::getTransport() const
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|     {
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|         return mTransport.mList;
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|     }
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| }
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