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openmw/docs/source/reference/modding/settings
Bo Svensson 9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
..
camera.rst enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
cells.rst Limit pointers cache size to avoid possible bad_alloc errors 2021-04-16 08:10:31 +04:00
fog.rst
game.rst Add setting to allow following creatures to find path over water surface 2021-04-11 21:59:28 +02:00
general.rst Add setting to enable/disabled notification for saved screenshots 2021-07-08 21:14:01 +02:00
groundcover.rst Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
GUI.rst Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
HUD.rst
index.rst New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
input.rst Update 'toggle sneak' documentation 2021-02-07 12:53:06 +01:00
lua.rst New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
map.rst Change setting to clamp the local viewing distance to fix value (instead of coeff) 2021-08-09 19:43:34 +02:00
models.rst Document the newly added settings under [Models] section, used for dehardcoded mesh paths. 2021-04-19 20:11:13 +02:00
navigator.rst Wait until navmesh is generated within given distance around player 2021-05-05 19:44:16 +02:00
physics.rst Change some settings for async physics: 2021-07-11 17:07:39 +02:00
saves.rst
shaders.rst Lighting Patch 2021-04-16 11:55:40 -07:00
shadows.rst
sound.rst Add Audio settings to openmw-launcher 2021-04-09 19:28:08 +00:00
terrain.rst Fix default object paging active grid value in the doc 2021-05-01 14:42:40 +02:00
video.rst
water.rst Implement instanced groundcover 2021-01-26 22:29:41 +04:00
windows.rst