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			345 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_NIFOSG_CONTROLLER_H
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#define COMPONENTS_NIFOSG_CONTROLLER_H
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#include <components/nif/niffile.hpp>
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#include <components/nif/nifkey.hpp>
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#include <components/nif/controller.hpp>
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#include <components/nif/data.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/statesetupdater.hpp>
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#include <set> //UVController
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// FlipController
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#include <osg/Texture2D>
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#include <osg/ref_ptr>
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#include <osg/StateSet>
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#include <osg/NodeCallback>
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#include <osg/Drawable>
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namespace osg
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{
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    class Node;
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    class StateSet;
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}
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namespace osgParticle
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{
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    class Emitter;
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}
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namespace NifOsg
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{
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    // interpolation of keyframes
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    template <typename MapT, typename InterpolationFunc>
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    class ValueInterpolator
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    {
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    public:
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        typedef typename MapT::ValueType ValueT;
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        ValueInterpolator()
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            : mDefaultVal(ValueT())
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        {
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        }
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        ValueInterpolator(std::shared_ptr<const MapT> keys, ValueT defaultVal = ValueT())
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            : mKeys(keys)
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            , mDefaultVal(defaultVal)
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        {
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            if (keys)
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            {
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                mLastLowKey = mKeys->mKeys.end();
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                mLastHighKey = mKeys->mKeys.end();
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            }
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        }
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        ValueT interpKey(float time) const
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        {
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            if (empty())
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                return mDefaultVal;
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            const typename MapT::MapType & keys = mKeys->mKeys;
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            if(time <= keys.begin()->first)
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                return keys.begin()->second.mValue;
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            // retrieve the current position in the map, optimized for the most common case
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            // where time moves linearly along the keyframe track
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            typename MapT::MapType::const_iterator it = mLastHighKey;
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            if (mLastHighKey != keys.end())
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            {
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                if (time > mLastHighKey->first)
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                {
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                    // try if we're there by incrementing one
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                    ++mLastLowKey;
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                    ++mLastHighKey;
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                    it = mLastHighKey;
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                }
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                if (mLastHighKey == keys.end() || (time < mLastLowKey->first || time > mLastHighKey->first))
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                    it = keys.lower_bound(time); // still not there, reorient by performing lower_bound check on the whole map
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            }
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            else
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                it = keys.lower_bound(time);
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            // now do the actual interpolation
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            if (it != keys.end())
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            {
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                float aTime = it->first;
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                const typename MapT::KeyType* aKey = &it->second;
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                // cache for next time
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                mLastHighKey = it;
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                typename MapT::MapType::const_iterator last = --it;
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                mLastLowKey = last;
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                float aLastTime = last->first;
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                const typename MapT::KeyType* aLastKey = &last->second;
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                float a = (time - aLastTime) / (aTime - aLastTime);
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                return InterpolationFunc()(aLastKey->mValue, aKey->mValue, a);
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            }
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            else
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                return keys.rbegin()->second.mValue;
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        }
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        bool empty() const
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        {
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            return !mKeys || mKeys->mKeys.empty();
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        }
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    private:
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        mutable typename MapT::MapType::const_iterator mLastLowKey;
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        mutable typename MapT::MapType::const_iterator mLastHighKey;
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        std::shared_ptr<const MapT> mKeys;
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        ValueT mDefaultVal;
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    };
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    struct LerpFunc
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    {
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        template <typename ValueType>
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        inline ValueType operator()(const ValueType& a, const ValueType& b, float fraction)
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        {
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            return a + ((b - a) * fraction);
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        }
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    };
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    struct QuaternionSlerpFunc
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    {
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        inline osg::Quat operator()(const osg::Quat& a, const osg::Quat& b, float fraction)
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        {
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            osg::Quat result;
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            result.slerp(fraction, a, b);
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            return result;
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        }
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    };
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    typedef ValueInterpolator<Nif::QuaternionKeyMap, QuaternionSlerpFunc> QuaternionInterpolator;
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    typedef ValueInterpolator<Nif::FloatKeyMap, LerpFunc> FloatInterpolator;
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    typedef ValueInterpolator<Nif::Vector3KeyMap, LerpFunc> Vec3Interpolator;
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    class ControllerFunction : public SceneUtil::ControllerFunction
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    {
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    private:
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        float mFrequency;
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        float mPhase;
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        float mStartTime;
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        float mStopTime;
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        enum ExtrapolationMode
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        {
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            Cycle = 0,
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            Reverse = 1,
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            Constant = 2
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        };
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        ExtrapolationMode mExtrapolationMode;
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    public:
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        ControllerFunction(const Nif::Controller *ctrl);
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        float calculate(float value) const;
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        virtual float getMaximum() const;
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    };
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    /// Must be set on a SceneUtil::MorphGeometry.
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    class GeomMorpherController : public osg::Drawable::UpdateCallback, public SceneUtil::Controller
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    {
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    public:
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        GeomMorpherController(const Nif::NiMorphData* data);
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        GeomMorpherController();
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        GeomMorpherController(const GeomMorpherController& copy, const osg::CopyOp& copyop);
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        META_Object(NifOsg, GeomMorpherController)
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        virtual void update(osg::NodeVisitor* nv, osg::Drawable* drawable);
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    private:
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        std::vector<FloatInterpolator> mKeyFrames;
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    };
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    class KeyframeController : public osg::NodeCallback, public SceneUtil::Controller
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    {
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    public:
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        KeyframeController(const Nif::NiKeyframeData *data);
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        KeyframeController();
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        KeyframeController(const KeyframeController& copy, const osg::CopyOp& copyop);
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        META_Object(NifOsg, KeyframeController)
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        virtual osg::Vec3f getTranslation(float time) const;
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        virtual void operator() (osg::Node*, osg::NodeVisitor*);
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    private:
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        QuaternionInterpolator mRotations;
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        FloatInterpolator mXRotations;
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        FloatInterpolator mYRotations;
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        FloatInterpolator mZRotations;
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        Vec3Interpolator mTranslations;
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        FloatInterpolator mScales;
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        osg::Quat getXYZRotation(float time) const;
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    };
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    class UVController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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    {
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    public:
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        UVController();
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        UVController(const UVController&,const osg::CopyOp&);
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        UVController(const Nif::NiUVData *data, const std::set<int>& textureUnits);
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        META_Object(NifOsg,UVController)
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        virtual void setDefaults(osg::StateSet* stateset);
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        virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv);
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    private:
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        FloatInterpolator mUTrans;
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        FloatInterpolator mVTrans;
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        FloatInterpolator mUScale;
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        FloatInterpolator mVScale;
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        std::set<int> mTextureUnits;
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    };
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    class VisController : public osg::NodeCallback, public SceneUtil::Controller
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    {
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    private:
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        std::vector<Nif::NiVisData::VisData> mData;
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        bool calculate(float time) const;
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    public:
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        VisController(const Nif::NiVisData *data);
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        VisController();
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        VisController(const VisController& copy, const osg::CopyOp& copyop);
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        META_Object(NifOsg, VisController)
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        virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
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    };
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    class RollController : public osg::NodeCallback, public SceneUtil::Controller
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    {
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    private:
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        FloatInterpolator mData;
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        double mStartingTime;
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    public:
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        RollController(const Nif::NiFloatData *data);
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        RollController();
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        RollController(const RollController& copy, const osg::CopyOp& copyop);
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        virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
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        META_Object(NifOsg, RollController)
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    };
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    class AlphaController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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    {
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    private:
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        FloatInterpolator mData;
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    public:
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        AlphaController(const Nif::NiFloatData *data);
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        AlphaController();
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        AlphaController(const AlphaController& copy, const osg::CopyOp& copyop);
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        virtual void setDefaults(osg::StateSet* stateset);
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        virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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        META_Object(NifOsg, AlphaController)
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    };
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    class MaterialColorController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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    {
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    public:
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        enum TargetColor
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        {
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            Ambient  = 0,
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            Diffuse  = 1,
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            Specular = 2,
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            Emissive = 3
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        };
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        MaterialColorController(const Nif::NiPosData *data, TargetColor color);
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        MaterialColorController();
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        MaterialColorController(const MaterialColorController& copy, const osg::CopyOp& copyop);
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        META_Object(NifOsg, MaterialColorController)
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        virtual void setDefaults(osg::StateSet* stateset);
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        virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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    private:
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        Vec3Interpolator mData;
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        TargetColor mTargetColor = Ambient;
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    };
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    class FlipController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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    {
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    private:
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        int mTexSlot;
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        float mDelta;
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        std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
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    public:
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        FlipController(const Nif::NiFlipController* ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures);
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        FlipController(int texSlot, float delta, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures);
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        FlipController();
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        FlipController(const FlipController& copy, const osg::CopyOp& copyop);
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        META_Object(NifOsg, FlipController)
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        std::vector<osg::ref_ptr<osg::Texture2D> >& getTextures() { return mTextures; }
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        virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv);
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    };
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    class ParticleSystemController : public osg::NodeCallback, public SceneUtil::Controller
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    {
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    public:
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        ParticleSystemController(const Nif::NiParticleSystemController* ctrl);
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        ParticleSystemController();
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        ParticleSystemController(const ParticleSystemController& copy, const osg::CopyOp& copyop);
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        META_Object(NifOsg, ParticleSystemController)
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        virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
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    private:
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        float mEmitStart;
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        float mEmitStop;
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    };
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}
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#endif
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