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openmw/components/shader
AnyOldName3 33e39a0360 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 19:01:42 +00:00
..
removedalphafunc.cpp Set correct array size 2020-12-18 01:44:46 +00:00
removedalphafunc.hpp Set correct array size 2020-12-18 01:44:46 +00:00
shadermanager.cpp Revert std::filesystem usages 2022-09-15 14:14:52 +04:00
shadermanager.hpp Merge branch 'SHADER_HOT_RELOAD' into 'master' 2022-08-21 09:10:29 +00:00
shadervisitor.cpp Add a setting to control coverage adjustment 2022-12-09 19:01:42 +00:00
shadervisitor.hpp Add a setting to control coverage adjustment 2022-12-09 19:01:42 +00:00