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			328 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			328 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Caelum.
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See http://www.ogre3d.org/wiki/index.php/Caelum 
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Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
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Caelum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Caelum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CaelumPrecompiled.h"
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#include "CaelumExceptions.h"
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#include "InternalUtilities.h"
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#include "PrivatePtr.h"
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namespace Caelum
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{
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    Ogre::ColourValue InternalUtilities::getInterpolatedColour (
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            float fx, float fy, Ogre::Image *img, bool wrapX)
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    {
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	    // Don't -> all the time, and avoid unsigned warnings
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        int imgWidth = static_cast<int>(img->getWidth ());
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        int imgHeight = static_cast<int>(img->getHeight ());
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	    // Calculate pixel y coord.
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        int py = Ogre::Math::IFloor(Ogre::Math::Abs (fy) * (imgHeight - 1));
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        // Snap to py image bounds.
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        py = std::max(0, std::min(py, imgHeight - 1));
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	    // Get the two closest pixels on x.
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        // px1 and px2 are the closest integer pixels to px.
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        float px = fx * (img->getWidth () - 1);
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	    int px1, px2;
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        px1 = Ogre::Math::IFloor(px);
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        px2 = Ogre::Math::ICeil(px);
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        if (wrapX) {
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            // Wrap x coords. The funny addition ensures that it does
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            // "the right thing" for negative values.
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            px1 = (px1 % imgWidth + imgWidth) % imgWidth;
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            px2 = (px2 % imgWidth + imgWidth) % imgWidth;
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        } else {
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            px1 = std::max(0, std::min(px1, imgWidth - 1));
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            px2 = std::max(0, std::min(px2, imgWidth - 1));
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        }
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	    // Calculate the interpolated pixel
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	    Ogre::ColourValue c1, c2, cf;
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        c1 = img->getColourAt (px1, py, 0);
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        c2 = img->getColourAt (px2, py, 0);
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        // Blend the two pixels together.
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        // diff is the weight between pixel 1 and pixel 2.
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        float diff = px - px1;
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	    cf = c1 * (1 - diff) + c2 * diff;
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	    return cf;
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    }
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    const Ogre::String InternalUtilities::pointerToString (void* pointer)
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    {
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        std::stringstream stream;
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		stream.width(2 * sizeof(void *));
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        stream.fill('0');
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        stream.unsetf(std::ios::dec);
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        stream.setf(std::ios::hex);
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        stream.setf(std::ios::uppercase);
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        stream << reinterpret_cast<ptrdiff_t>(pointer);
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        return stream.str();
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    }
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    Ogre::MaterialPtr InternalUtilities::checkLoadMaterialClone (
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            const Ogre::String& originalName,
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            const Ogre::String& cloneName)
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    {
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        Ogre::MaterialPtr scriptMaterial = Ogre::MaterialManager::getSingletonPtr()->getByName(originalName);
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        if (scriptMaterial.isNull()) {
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            CAELUM_THROW_UNSUPPORTED_EXCEPTION (
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                    "Can't find material \"" + originalName + "\"",
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                    "Caelum");
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        }
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        // Create clone
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        Caelum::PrivateMaterialPtr clonedMaterial (scriptMaterial->clone (cloneName));
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        // Test clone loads and there is at least on supported technique
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        clonedMaterial->load ();
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        if (clonedMaterial->getBestTechnique () == 0) {
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            CAELUM_THROW_UNSUPPORTED_EXCEPTION (
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                    "Can't load material \"" + originalName + "\": " + clonedMaterial->getUnsupportedTechniquesExplanation(), 
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                    "Caelum");
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        }
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        return clonedMaterial.release();
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    }
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    Ogre::CompositorPtr InternalUtilities::checkCompositorSupported (const Ogre::String& name)
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    {
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        Ogre::CompositorPtr comp = Ogre::CompositorManager::getSingletonPtr()->getByName(name);
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        if (comp.isNull()) {
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            CAELUM_THROW_UNSUPPORTED_EXCEPTION (
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                    "Can't find compositor \"" + name + "\"",
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                    "Caelum");
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        }
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        // Check the compositor is supported after loading.
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        comp->load ();
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        if (comp->getNumSupportedTechniques () == 0) {
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            CAELUM_THROW_UNSUPPORTED_EXCEPTION (
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                    "Can't load compositor \"" + name + "\"", 
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                    "Caelum");
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        }
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        return comp;
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    }
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    void InternalUtilities::generateSphericDome (const Ogre::String &name, int segments, DomeType type)
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    {
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        // Return now if already exists
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        if (Ogre::MeshManager::getSingleton ().resourceExists (name)) {
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            return;
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        }
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        Ogre::LogManager::getSingleton ().logMessage (
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                "Caelum: Creating " + name + " sphere mesh resource...");
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        // Use the mesh manager to create the mesh
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        Ogre::MeshPtr msh = Ogre::MeshManager::getSingleton ().createManual (name, RESOURCE_GROUP_NAME);
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        // Create a submesh
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        Ogre::SubMesh *sub = msh->createSubMesh ();
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        // Create the shared vertex data
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        Ogre::VertexData *vertexData = new Ogre::VertexData ();
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        msh->sharedVertexData = vertexData;
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        // Define the vertices' format
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        Ogre::VertexDeclaration *vertexDecl = vertexData->vertexDeclaration;
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        size_t currOffset = 0;
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        // Position
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        vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
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        currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3);
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        // Normal
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        vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
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        currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3);
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        // Texture coordinates
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        vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0);
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        currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT2);
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        // Allocate the vertex buffer
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        switch (type) {
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            case DT_SKY_DOME:
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                vertexData->vertexCount = segments * (segments - 1) + 2;
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                break;
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            case DT_IMAGE_STARFIELD:
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                vertexData->vertexCount = (segments + 1) * (segments + 1);
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                break;
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        };
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        Ogre::HardwareVertexBufferSharedPtr vBuf = Ogre::HardwareBufferManager::getSingleton ().createVertexBuffer (vertexDecl->getVertexSize (0), vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
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        Ogre::VertexBufferBinding *binding = vertexData->vertexBufferBinding;
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        binding->setBinding (0, vBuf);
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        float *pVertex = static_cast<float *>(vBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD));
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        // Allocate the index buffer
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        switch (type) {
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            case DT_SKY_DOME:
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                sub->indexData->indexCount = 2 * segments * (segments - 1) * 3;
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                break;
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            case DT_IMAGE_STARFIELD:
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                sub->indexData->indexCount = 2 * (segments - 1) * segments * 3;
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                break;
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        };
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        sub->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton ().createIndexBuffer (Ogre::HardwareIndexBuffer::IT_16BIT, sub->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
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        Ogre::HardwareIndexBufferSharedPtr iBuf = sub->indexData->indexBuffer;
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        unsigned short *pIndices = static_cast<unsigned short *>(iBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD));
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        // Fill the buffers
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        switch (type) {
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            case DT_SKY_DOME:
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                fillGradientsDomeBuffers (pVertex, pIndices, segments);
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                break;
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            case DT_IMAGE_STARFIELD:
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                fillStarfieldDomeBuffers (pVertex, pIndices, segments);
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                break;
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        };
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        // Close the vertex buffer
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        vBuf->unlock ();
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        // Close the index buffer
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        iBuf->unlock ();
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        // Finishing it...
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        sub->useSharedVertices = true;
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        msh->_setBounds (Ogre::AxisAlignedBox (-1, -1, -1, 1, 1, 1), false);
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        msh->_setBoundingSphereRadius (1);
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        msh->load ();
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        Ogre::LogManager::getSingleton ().logMessage (
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                "Caelum: generateSphericDome DONE");
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    }
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    void InternalUtilities::fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int segments)
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    {
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        const float deltaLatitude = Ogre::Math::PI / (float )segments;
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        const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments;
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        // Generate the rings
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        for (int i = 1; i < segments; i++) {
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            float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude));
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            float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude));
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            for (int j = 0; j < segments; j++) {
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                float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude));
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                float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude));
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                *pVertex++ = x0;
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                *pVertex++ = y0;
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                *pVertex++ = z0;
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                *pVertex++ = -x0;
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                *pVertex++ = -y0;
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                *pVertex++ = -z0;
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                *pVertex++ = 0;
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                *pVertex++ = 1 - y0;
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            }
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        }
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        // Generate the "north pole"
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        *pVertex++ = 0;	// Position
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        *pVertex++ = 1;
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        *pVertex++ = 0;
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        *pVertex++ = 0;	// Normal
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        *pVertex++ = -1;
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        *pVertex++ = 0;
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        *pVertex++ = 0;	// UV
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        *pVertex++ = 0;
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        // Generate the "south pole"
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        *pVertex++ = 0;	// Position
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        *pVertex++ = -1;
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        *pVertex++ = 0;
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        *pVertex++ = 0;	// Normal
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        *pVertex++ = 1;
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        *pVertex++ = 0;
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        *pVertex++ = 0;	// UV
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        *pVertex++ = 2;
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        // Generate the mid segments
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        for (int i = 0; i < segments - 2; i++) {
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            for (int j = 0; j < segments; j++) {
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                *pIndices++ = segments * i + j;
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                *pIndices++ = segments * i + (j + 1) % segments;
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                *pIndices++ = segments * (i + 1) + (j + 1) % segments;
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                *pIndices++ = segments * i + j;
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                *pIndices++ = segments * (i + 1) + (j + 1) % segments;
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                *pIndices++ = segments * (i + 1) + j;
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            }
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        }
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        // Generate the upper cap
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        for (int i = 0; i < segments; i++) {
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            *pIndices++ = segments * (segments - 1);
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            *pIndices++ = (i + 1) % segments;
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            *pIndices++ = i;
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        }
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        // Generate the lower cap
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        for (int i = 0; i < segments; i++) {
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            *pIndices++ = segments * (segments - 1) + 1;
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            *pIndices++ = segments * (segments - 2) + i;
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            *pIndices++ = segments * (segments - 2) + (i + 1) % segments;
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        }
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    }
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    void InternalUtilities::fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int segments)
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    {
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        const float deltaLatitude = Ogre::Math::PI / (float )segments;
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        const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments;
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        // Generate the rings
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        for (int i = 0; i <= segments; i++) {
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            float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude));
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            float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude));
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            for (int j = 0; j <= segments; j++) {
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                float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude));
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                float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude));
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                *pVertex++ = x0;
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                *pVertex++ = y0;
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                *pVertex++ = z0;
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                *pVertex++ = -x0;
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                *pVertex++ = -y0;
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                *pVertex++ = -z0;
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                *pVertex++ = (float )j / (float )segments;
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                *pVertex++ = 1 - (y0 * 0.5 + 0.5);
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            }
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        }
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        // Generate the mid segments
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        int vRowSize = segments + 1;
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        for (int i = 1; i < segments; i++) {
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            for (int j = 0; j < segments; j++) {
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                int baseIdx = vRowSize * i + j;
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                *pIndices++ = baseIdx;
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                *pIndices++ = baseIdx + 1;
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                *pIndices++ = baseIdx + vRowSize + 1;
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                *pIndices++ = baseIdx + 1;
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                *pIndices++ = baseIdx;
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                *pIndices++ = baseIdx - vRowSize;
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            }
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        }
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    }
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}
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