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			88 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*!
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| 	@file
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| 	@author		Albert Semenov
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| 	@date		02/2008
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| 	@module
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| */
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| /*
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| 	This file is part of MyGUI.
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| 
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| 	MyGUI is free software: you can redistribute it and/or modify
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| 	it under the terms of the GNU Lesser General Public License as published by
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| 	the Free Software Foundation, either version 3 of the License, or
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| 	(at your option) any later version.
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| 
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| 	MyGUI is distributed in the hope that it will be useful,
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| 	but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 	GNU Lesser General Public License for more details.
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| 
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| 	You should have received a copy of the GNU Lesser General Public License
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| 	along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| #ifndef __MYGUI_LAYER_ITEM_H__
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| #define __MYGUI_LAYER_ITEM_H__
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| 
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| #include "MyGUI_Prerequest.h"
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| #include "MyGUI_LayerManager.h"
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| #include "MyGUI_ILayer.h"
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| #include "MyGUI_ILayerNode.h"
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| #include "MyGUI_ILayerItem.h"
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| #include "MyGUI_ISubWidget.h"
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| 
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| namespace MyGUI
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| {
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| 
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| 	class MYGUI_EXPORT LayerItem : public ILayerItem
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| 	{
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| 	public:
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| 		LayerItem();
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| 		virtual ~LayerItem() { }
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| 
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| 	public:
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| 		ILayer* getLayer() { return mLayer; }
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| 
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| 		virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node);
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| 		virtual void detachFromLayer();
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| 		virtual void upLayerItem();
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| 
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| 		void setRenderItemTexture(ITexture* _texture);
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| 
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| 		void addChildItem(LayerItem* _item);
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| 		void removeChildItem(LayerItem* _item);
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| 
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| 		void addChildNode(LayerItem* _item);
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| 		void removeChildNode(LayerItem* _item);
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| 
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| 		void addRenderItem(ISubWidget* _item);
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| 		void removeAllRenderItems();
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| 
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| 		void saveLayerItem();
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| 		void restoreLayerItem();
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| 
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| 	protected:
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| 		void attachToLayerItemNode(ILayerNode* _node, bool _deep);
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| 		void detachFromLayerItemNode(bool _deep);
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| 
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| 	private:
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| 		// актуально для рутового виджета
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| 		ILayer* mLayer;
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| 		// конкретный айтем находящийся в слое
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| 		ILayerNode * mLayerNode;
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| 		ILayerNode * mSaveLayerNode;
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| 
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| 		typedef std::vector<LayerItem*> VectorLayerItem;
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| 		// список наших детей айтемов
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| 		VectorLayerItem mLayerItems;
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| 		// список наших узлов
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| 		VectorLayerItem mLayerNodes;
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| 
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| 		// вектор всех детей сабскинов
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| 		VectorSubWidget mDrawItems;
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| 
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| 		ITexture* mTexture;
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| 	};
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| 
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| } // namespace MyGUI
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| 
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| #endif // __MYGUI_LAYER_ITEM_H__
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