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Choose a parent base on which node is used to iterate over children nodes. This leads to duplicate handing of child nodes. A node will be handled so many times how many parents it has. For example: p1 p2 \ / c Will be handled as: p1 p2 | | c c If c has children they will be handled X times c is handled. |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| matrixtransform.cpp | ||
| matrixtransform.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||