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			18 lines
		
	
	
	
		
			308 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
	
		
			308 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 120
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#extension GL_EXT_texture_array : require
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varying vec2 uv;
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uniform sampler2DArray lastShader;
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void main()
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{
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    int view = 0;
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    vec3 uvz = vec3(uv.x * 2., uv.y, 0);
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    if(uvz.x > 1.)
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    {
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        uvz.x -= 1.;
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        uvz.z = 1;
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    }
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    gl_FragColor = texture2DArray(lastShader, uvz);
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}
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