mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-22 00:23:53 +00:00
394284d0f8
There are a few pitfalls with this code: - Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?) - The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied. |
||
---|---|---|
.. | ||
bsatool | ||
esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |