1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-12-04 02:34:30 +00:00
openmw/files/shaders/compatibility
AnyOldName3 125bbdc118 Merge branch 'long-specular' into 'master'
Elongated specular highlight for water

See merge request OpenMW/openmw!4726
2025-07-22 13:04:03 +00:00
..
bs explicitly include lib/core/fragment.h.glsl 2025-01-28 20:05:08 +01:00
luminance
debug.frag
debug.vert
depthclipped.frag
depthclipped.vert
fog.glsl
fullscreen_tri.frag
fullscreen_tri.vert
groundcover.frag
groundcover.vert
gui.frag
gui.vert
multiview_resolve.frag
multiview_resolve.vert
normals.glsl
objects.frag explicitly include lib/core/fragment.h.glsl 2025-01-28 20:05:08 +01:00
objects.vert
ripples_blobber.frag
ripples_simulate.frag
shadowcasting.frag
shadowcasting.vert
shadows_fragment.glsl
shadows_vertex.glsl
sky.frag
sky.vert
terrain.frag fix terrain normal map handedness 2025-07-11 12:23:22 -04:00
terrain.vert fix terrain normal map handedness 2025-07-11 12:23:22 -04:00
vertexcolors.glsl
water.frag make the specular terms easier to read, turn the magic number into a const 2025-07-02 10:49:27 -04:00
water.vert