mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 13:56:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			71 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "stateupdater.hpp"
 | |
| 
 | |
| #include <osg/BufferIndexBinding>
 | |
| #include <osg/BufferObject>
 | |
| 
 | |
| #include <components/resource/scenemanager.hpp>
 | |
| 
 | |
| namespace fx
 | |
| {
 | |
|     StateUpdater::StateUpdater(bool useUBO)
 | |
|         : mUseUBO(useUBO)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     void StateUpdater::setDefaults(osg::StateSet* stateset)
 | |
|     {
 | |
|         if (mUseUBO)
 | |
|         {
 | |
|             osg::ref_ptr<osg::UniformBufferObject> ubo = new osg::UniformBufferObject;
 | |
| 
 | |
|             osg::ref_ptr<osg::BufferTemplate<UniformData::BufferType>> data
 | |
|                 = new osg::BufferTemplate<UniformData::BufferType>();
 | |
|             data->setBufferObject(ubo);
 | |
| 
 | |
|             osg::ref_ptr<osg::UniformBufferBinding> ubb = new osg::UniformBufferBinding(
 | |
|                 static_cast<int>(Resource::SceneManager::UBOBinding::PostProcessor), data, 0, mData.getGPUSize());
 | |
| 
 | |
|             stateset->setAttributeAndModes(ubb, osg::StateAttribute::ON);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             const auto createUniform = [&](const auto& v) {
 | |
|                 using T = std::decay_t<decltype(v)>;
 | |
|                 std::string name = "omw." + std::string(T::sName);
 | |
|                 stateset->addUniform(new osg::Uniform(name.c_str(), mData.get<T>()));
 | |
|             };
 | |
| 
 | |
|             std::apply([&](const auto&... v) { (createUniform(v), ...); }, mData.getData());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void StateUpdater::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
 | |
|     {
 | |
|         if (mUseUBO)
 | |
|         {
 | |
|             osg::UniformBufferBinding* ubb = dynamic_cast<osg::UniformBufferBinding*>(
 | |
|                 stateset->getAttribute(osg::StateAttribute::UNIFORMBUFFERBINDING,
 | |
|                     static_cast<int>(Resource::SceneManager::UBOBinding::PostProcessor)));
 | |
|             if (!ubb)
 | |
|                 throw std::runtime_error("StateUpdater::apply: failed to get an UniformBufferBinding!");
 | |
| 
 | |
|             auto& dest = static_cast<osg::BufferTemplate<UniformData::BufferType>*>(ubb->getBufferData())->getData();
 | |
|             mData.copyTo(dest);
 | |
| 
 | |
|             ubb->getBufferData()->dirty();
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             const auto setUniform = [&](const auto& v) {
 | |
|                 using T = std::decay_t<decltype(v)>;
 | |
|                 std::string name = "omw." + std::string(T::sName);
 | |
|                 stateset->getUniform(name)->set(mData.get<T>());
 | |
|             };
 | |
| 
 | |
|             std::apply([&](const auto&... v) { (setUniform(v), ...); }, mData.getData());
 | |
|         }
 | |
| 
 | |
|         if (mPointLightBuffer)
 | |
|             mPointLightBuffer->applyUniforms(nv->getTraversalNumber(), stateset);
 | |
|     }
 | |
| }
 |