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			53 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "util.hpp"
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#include <MyGUI_FactoryManager.h>
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#include "adapter.hpp"
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#include "container.hpp"
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#include "flex.hpp"
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#include "image.hpp"
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#include "text.hpp"
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#include "textedit.hpp"
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#include "widget.hpp"
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#include "window.hpp"
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#include "element.hpp"
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#include "registerscriptsettings.hpp"
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namespace LuaUi
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{
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    void registerAllWidgets()
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    {
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaAdapter>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaWidget>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaText>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaTextEdit>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaWindow>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaImage>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaTileRect>("BasisSkin");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaContainer>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaFlex>("Widget");
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    }
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    const std::unordered_map<std::string, std::string>& widgetTypeToName()
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    {
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        static std::unordered_map<std::string, std::string> types{
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            { "LuaWidget", "Widget" },
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            { "LuaText", "Text" },
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            { "LuaTextEdit", "TextEdit" },
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            { "LuaWindow", "Window" },
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            { "LuaImage", "Image" },
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            { "LuaFlex", "Flex" },
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            { "LuaContainer", "Container" },
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        };
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        return types;
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    }
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    void clearUserInterface()
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    {
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        clearSettings();
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        while (!Element::sAllElements.empty())
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            Element::sAllElements.begin()->second->destroy();
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    }
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}
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