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			64 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 *  Open Morrowind - an opensource Elder Scrolls III: Morrowind
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 *  engine implementation.
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 *
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 *  Copyright (C) 2011 Open Morrowind Team
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 *
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 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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/** \file components/files/ogreplugin.hpp */
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#ifndef COMPONENTS_FILES_OGREPLUGIN_H
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#define COMPONENTS_FILES_OGREPLUGIN_H
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#include <string>
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#include <boost/filesystem.hpp>
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#include <boost/version.hpp>
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namespace Ogre {
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	class Root;
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}
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#if (BOOST_VERSION <= 104500)
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namespace boost {
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namespace filesystem {
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inline path absolute(const path& p, const path& base=current_path()) {
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	// call obsolete version of this function on older boost
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	return complete(p, base);
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}
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}
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}
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#endif /* (BOOST_VERSION <= 104300) */
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/**
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 * \namespace Files
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 */
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namespace Files {
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/**
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 * \brief Loads Ogre plugin with given name.
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 *
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 * \param pluginDir absolute path to plugins
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 * \param pluginName plugin name, for example "RenderSystem_GL"
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 * \param ogreRoot Ogre::Root instance
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 *
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 * \return whether plugin was located or not
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 */
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bool loadOgrePlugin(const std::string &pluginDir, std::string pluginName, Ogre::Root &ogreRoot);
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}
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#endif /* COMPONENTS_FILES_OGREPLUGIN_H */
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