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56 lines
1.6 KiB
ReStructuredText
56 lines
1.6 KiB
ReStructuredText
Groundcover Settings
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####################
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enabled
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-------
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:Type: boolean
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:Range: True/False
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:Default: False
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Allows the engine to use groundcover.
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Groundcover objects are static objects which come from ESP files, registered via
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"groundcover" entries from openmw.cfg rather than "content" ones.
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We assume that groundcover objects have no collisions, can not be moved or interacted with,
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so we can merge them to pages and animate them indifferently from distance from player.
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This setting can only be configured by editing the settings configuration file.
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density
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-------
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:Type: floating point
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:Range: 0.0 (0%) to 1.0 (100%)
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:Default: 1.0
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Determines how many groundcover instances from content files
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are used in the game. Can affect performance a lot.
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This setting can only be configured by editing the settings configuration file.
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distance
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--------
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:Type: integer
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:Range: > 0
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:Default: 1
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Determines on which distance in cells grass pages are rendered.
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Default 1 value means 3x3 cells area (active grid).
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May affect performance a lot.
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This setting can only be configured by editing the settings configuration file.
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min chunk size
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--------------
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:Type: floating point
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:Range: 0.125, 0.25, 0.5, 1.0
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:Default: 0.5
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Determines a minimum size of groundcover chunks in cells. For example, with 0.5 value
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chunks near player will have size 4096x4096 game units. Larger chunks reduce CPU usage
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(Draw and Cull bars), but can increase GPU usage (GPU bar) since culling becomes less efficient.
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Smaller values do an opposite.
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This setting can only be configured by editing the settings configuration file.
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