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bsa
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Fix code format
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2023-04-18 20:23:03 +02:00 |
bullethelpers
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
compiler
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
config
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Fix #7294 (launcher creates new contentlist everytime)
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2023-03-26 20:12:20 +02:00 |
contentselector
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Display directories that contains omwscripts.
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2023-03-30 21:32:01 +02:00 |
crashcatcher
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Maybe fix Windows freeze catcher
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2023-03-04 00:28:22 +00:00 |
debug
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
detournavigator
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Define single UpdateGuard type in a separate file
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2023-04-22 13:22:07 +02:00 |
esm
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Keep things coherent between references and and cell table
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2023-04-20 10:03:34 +02:00 |
esm3
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Add missing and remove redundant includes
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2023-04-17 22:02:36 +02:00 |
esm3terrain
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
esm4
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Fix regressions in ESM4 reader caused by !2902
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2023-04-22 17:07:54 +02:00 |
esmloader
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Gets rid of most ESM::CellId
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2023-04-03 14:16:05 +02:00 |
fallback
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
files
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Files::Collections: prefer files from highest priority folders
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2023-02-11 01:25:00 +03:00 |
fontloader
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
fx
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
interpreter
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Fix code format
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2023-04-18 20:23:03 +02:00 |
l10n
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
loadinglistener
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
lua
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[Lua] Fix memory leak in sandboxed "require".
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2023-02-26 19:59:53 +01:00 |
lua_ui
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Set Element layout to nil on destroy
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2023-02-26 14:13:06 +01:00 |
misc
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Applies review advice
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2023-04-03 14:17:35 +02:00 |
myguiplatform
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shade refactor
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2023-02-25 11:03:39 -08:00 |
navmeshtool
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Stop updating navmeshtool progress on first bad message
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2023-01-27 19:10:53 +01:00 |
nif
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Read bsLeafAnimNode
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2023-02-24 20:34:41 +03:00 |
nifbullet
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Unify collision shape transformations
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2023-03-10 00:12:12 +03:00 |
nifosg
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
platform
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Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d
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2023-02-01 17:26:39 +01:00 |
process
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
resource
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Don't mess around with btEmptyShape. Use nullptr instead.
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2023-03-28 23:54:26 +03:00 |
sceneutil
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Refactor pathgrid indices to use size_t instead of int
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2023-04-08 00:32:43 +00:00 |
sdlutil
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Add support for non-adaptive VSync (feature 7129)
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2023-02-26 15:19:19 +04:00 |
serialization
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
settings
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Store default settings values
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2023-04-22 21:02:13 +02:00 |
shader
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
sqlite3
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
std140
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
stereo
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[Multiview] Fix transparent pass and vertex shader
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2023-04-01 20:27:07 +00:00 |
terrain
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shade refactor
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2023-02-25 11:03:39 -08:00 |
to_utf8
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Applies review advice.
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2023-01-04 12:22:16 +01:00 |
translation
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
version
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
vfs
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Use the right archive type to load bsa according to their type
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2023-03-02 21:07:54 +01:00 |
widgets
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
CMakeLists.txt
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Define single UpdateGuard type in a separate file
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2023-04-22 13:22:07 +02:00 |
doc.hpp
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second set of additional doxygen comments
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2010-09-25 20:15:05 +02:00 |
windows.hpp
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Fix build on Windows
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2022-04-25 00:25:46 +02:00 |