1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-11-03 03:26:39 +00:00
openmw/components/esm
2014-03-28 09:56:35 +01:00
..
aipackage.cpp
aipackage.hpp
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp
cellref.cpp
cellref.hpp reduced object state for objects in containers 2014-01-28 13:49:59 +01:00
cellstate.cpp store cell state in saved game files (no references yet) 2014-01-23 11:29:40 +01:00
cellstate.hpp
containerstate.cpp
containerstate.hpp
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp
creaturestats.hpp
defs.hpp
dialoguestate.cpp
dialoguestate.hpp
effectlist.cpp
effectlist.hpp
esmcommon.hpp
esmreader.cpp
esmreader.hpp
esmwriter.cpp Fix Windows save & load. 2014-02-22 12:15:20 +11:00
esmwriter.hpp
filter.cpp added project scope filter saving 2013-09-27 13:56:40 +02:00
filter.hpp
globalmap.cpp Save/load global map 2014-01-25 19:06:14 +01:00
globalmap.hpp
globalscript.cpp
globalscript.hpp
inventorystate.cpp
inventorystate.hpp
journalentry.cpp
journalentry.hpp
lightstate.cpp
lightstate.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp
loadcell.hpp
loadclas.cpp
loadclas.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadclot.cpp
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loadcrec.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadench.cpp
loadench.hpp
loadfact.cpp
loadfact.hpp
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp
loadland.hpp
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
loadnpc.hpp
loadnpcc.hpp
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp
loadscpt.hpp
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp
npcstate.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
npcstate.hpp
npcstats.cpp
npcstats.hpp
objectstate.cpp
objectstate.hpp
player.cpp added missing birthsign field to player state record 2014-01-17 10:51:52 +01:00
player.hpp
queststate.cpp
queststate.hpp
records.hpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
savedgame.cpp
savedgame.hpp
spelllist.cpp added missing consts to record save functions 2013-09-16 12:32:35 +02:00
spelllist.hpp added missing consts to record save functions 2013-09-16 12:32:35 +02:00
statstate.hpp
variant.cpp
variant.hpp
variantimp.cpp
variantimp.hpp
weatherstate.cpp
weatherstate.hpp