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								attach.cpp
							
						
					
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							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
						
					
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				2017-02-04 02:16:26 +01:00 | 
			
		
			
			
			
			
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								attach.hpp
							
						
					
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							Speed up finding of attachment node by using the cached nodeMap
						
					
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				2017-02-03 23:15:37 +01:00 | 
			
		
			
			
			
			
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								clone.cpp
							
						
					
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							Remove support for OSG 3.2
						
					
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				2016-02-12 14:46:45 +01:00 | 
			
		
			
			
			
			
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								clone.hpp
							
						
					
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							Add SceneManager and clone utility
						
					
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				2015-03-26 18:02:51 +01:00 | 
			
		
			
			
			
			
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								controller.cpp
							
						
					
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							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
						
					
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				2017-02-04 02:16:26 +01:00 | 
			
		
			
			
			
			
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								controller.hpp
							
						
					
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							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
						
					
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				2017-02-04 02:16:26 +01:00 | 
			
		
			
			
			
			
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								lightcontroller.cpp
							
						
					
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							Move observer_ptr include where it belongs
						
					
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				2016-01-25 21:03:33 +01:00 | 
			
		
			
			
			
			
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								lightcontroller.hpp
							
						
					
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							Pass a Vec4f by reference
						
					
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				2016-01-03 16:43:20 +01:00 | 
			
		
			
			
			
			
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								lightmanager.cpp
							
						
					
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							Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
						
					
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				2017-02-09 04:51:20 +01:00 | 
			
		
			
			
			
			
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								lightmanager.hpp
							
						
					
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							Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
						
					
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				2017-02-09 04:51:20 +01:00 | 
			
		
			
			
			
			
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								lightutil.cpp
							
						
					
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							Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
						
					
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				2016-10-08 23:17:12 +02:00 | 
			
		
			
			
			
			
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								lightutil.hpp
							
						
					
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							Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
						
					
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				2016-10-08 23:17:12 +02:00 | 
			
		
			
			
			
			
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								pathgridutil.cpp
							
						
					
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							Changes to color scheme, slight change to drag indicator,
						
					
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				2016-05-29 13:26:29 -04:00 | 
			
		
			
			
			
			
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								pathgridutil.hpp
							
						
					
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							Drag indicator.
						
					
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				2016-05-18 12:17:26 -04:00 | 
			
		
			
			
			
			
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								positionattitudetransform.cpp
							
						
					
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							Use a single-precision PositionAttitudeTransform in speed critical places
						
					
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				2015-11-22 19:54:26 +01:00 | 
			
		
			
			
			
			
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								positionattitudetransform.hpp
							
						
					
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							Use a single-precision PositionAttitudeTransform in speed critical places
						
					
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				2015-11-22 19:54:26 +01:00 | 
			
		
			
			
			
			
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								riggeometry.cpp
							
						
					
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							Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
						
					
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				2017-02-03 06:49:34 +01:00 | 
			
		
			
			
			
			
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								riggeometry.hpp
							
						
					
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							Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
						
					
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				2017-02-03 06:49:34 +01:00 | 
			
		
			
			
			
			
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								serialize.cpp
							
						
					
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							Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
						
					
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				2017-02-02 21:57:18 +01:00 | 
			
		
			
			
			
			
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								serialize.hpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 | 
			
		
			
			
			
			
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								skeleton.cpp
							
						
					
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							Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
						
					
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				2016-12-16 20:09:20 +01:00 | 
			
		
			
			
			
			
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								skeleton.hpp
							
						
					
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							Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
						
					
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				2016-12-16 20:09:20 +01:00 | 
			
		
			
			
			
			
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								statesetupdater.cpp
							
						
					
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							Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
						
					
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				2017-02-09 04:51:20 +01:00 | 
			
		
			
			
			
			
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								statesetupdater.hpp
							
						
					
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							StateSetUpdater: use the frameNumber
						
					
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				2015-12-03 23:46:25 +01:00 | 
			
		
			
			
			
			
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								unrefqueue.cpp
							
						
					
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							Change UnrefQueue to accept osg::Referenced instead of osg::Object
						
					
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				2017-02-04 02:24:42 +01:00 | 
			
		
			
			
			
			
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								unrefqueue.hpp
							
						
					
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							Change UnrefQueue to accept osg::Referenced instead of osg::Object
						
					
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				2017-02-04 02:24:42 +01:00 | 
			
		
			
			
			
			
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								util.cpp
							
						
					
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							Explicitely opt for float matrices in performance critical places
						
					
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				2015-11-22 19:54:27 +01:00 | 
			
		
			
			
			
			
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								util.hpp
							
						
					
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							Explicitely opt for float matrices in performance critical places
						
					
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				2015-11-22 19:54:27 +01:00 | 
			
		
			
			
			
			
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								visitor.cpp
							
						
					
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							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
						
					
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				2017-02-04 02:16:26 +01:00 | 
			
		
			
			
			
			
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								visitor.hpp
							
						
					
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							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
						
					
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				2017-02-04 02:16:26 +01:00 | 
			
		
			
			
			
			
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								waterutil.cpp
							
						
					
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							Move water mesh + simple state generation to components library.
						
					
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				2016-08-05 13:25:05 -04:00 | 
			
		
			
			
			
			
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								waterutil.hpp
							
						
					
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							Move water mesh + simple state generation to components library.
						
					
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				2016-08-05 13:25:05 -04:00 | 
			
		
			
			
			
			
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								workqueue.cpp
							
						
					
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							Add the unref work items to the front of the workqueue (Bug #3273)
						
					
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				2016-03-29 00:27:56 +02:00 | 
			
		
			
			
			
			
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								workqueue.hpp
							
						
					
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							Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
						
					
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				2017-02-09 01:08:07 +01:00 | 
			
		
			
			
			
			
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								writescene.cpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 | 
			
		
			
			
			
			
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								writescene.hpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 |