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openmw/components
elsid 3bad40153c
Define typed settings storage with single time initialization
To make sure loaded settings have valid values doing the check once per loading.
And to make access more efficient.
2023-03-28 20:47:34 +02:00
..
bsa Add a check if the requested file is not found 2023-03-06 21:26:51 +01:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
config Fix #7294 (launcher creates new contentlist everytime) 2023-03-26 20:12:20 +02:00
contentselector Remove redundant inline 2023-03-21 09:34:27 +01:00
crashcatcher Maybe fix Windows freeze catcher 2023-03-04 00:28:22 +00:00
debug Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
detournavigator Reuse dtNavMeshQuery 2023-02-17 15:05:25 +01:00
esm Split type traits for ESM4, ESM3 and unite common 2023-03-26 19:07:23 +02:00
esm3 Store original string id for Dialogue records 2023-03-26 19:07:32 +02:00
esm3terrain Apply clang-format to code base 2022-09-22 21:35:26 +03:00
esm4 Split type traits for ESM4, ESM3 and unite common 2023-03-26 19:07:23 +02:00
esmloader Support RefId comparison with std::string_view 2023-02-28 23:04:48 +01:00
fallback Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
files Files::Collections: prefer files from highest priority folders 2023-02-11 01:25:00 +03:00
fontloader Remove unused includes 2022-10-09 16:44:18 +02:00
fx expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
interpreter Combine initializer_lists 2023-02-01 22:27:22 +01:00
l10n Support links to GMST in l10n files 2023-03-12 13:12:13 +01:00
loadinglistener Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lua [Lua] Fix memory leak in sandboxed "require". 2023-02-26 19:59:53 +01:00
lua_ui Set Element layout to nil on destroy 2023-02-26 14:13:06 +01:00
misc Make constexpr Misc::NotNullptr member functions 2023-03-18 16:36:26 +01:00
myguiplatform shade refactor 2023-02-25 11:03:39 -08:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Read bsLeafAnimNode 2023-02-24 20:34:41 +03:00
nifbullet Unify collision shape transformations 2023-03-10 00:12:12 +03:00
nifosg fix shader compilation 2023-02-26 14:31:53 -08:00
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2023-02-01 17:26:39 +01:00
process Apply clang-format to code base 2022-09-22 21:35:26 +03:00
resource Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
sceneutil Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
sdlutil Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
serialization Apply clang-format to code base 2022-09-22 21:35:26 +03:00
settings Define typed settings storage with single time initialization 2023-03-28 20:47:34 +02:00
shader Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
sqlite3 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
std140 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stereo Cherry pick 'openmw-48-stereo-fixes' into 'master' 2023-03-12 22:20:23 +01:00
terrain shade refactor 2023-02-25 11:03:39 -08:00
to_utf8 Applies review advice. 2023-01-04 12:22:16 +01:00
translation Apply clang-format to code base 2022-09-22 21:35:26 +03:00
version Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vfs Use the right archive type to load bsa according to their type 2023-03-02 21:07:54 +01:00
widgets Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
CMakeLists.txt Define typed settings storage with single time initialization 2023-03-28 20:47:34 +02:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00