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			34 lines
		
	
	
	
		
			736 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			736 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_CREATURESTATE_H
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#define OPENMW_ESM_CREATURESTATE_H
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#include "objectstate.hpp"
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#include "inventorystate.hpp"
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#include "creaturestats.hpp"
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namespace ESM
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{
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    // format 0, saved games only
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    struct CreatureState final : public ObjectState
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    {
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        InventoryState mInventory;
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        CreatureStats mCreatureStats;
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        /// Initialize to default state
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        void blank();
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        void load (ESMReader &esm) final;
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        void save (ESMWriter &esm, bool inInventory = false) const final;
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        CreatureState& asCreatureState() final
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        {
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            return *this;
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        }
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        const CreatureState& asCreatureState() const final
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        {
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            return *this;
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        }
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    };
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}
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#endif
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