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With this PR we refactor `SceneUtil::KeyframeController` not to require `virtual osg::Callback` inheritance. I suppose such `virtual` overhead is not justified here because it negatively impacts many other classes we derive from `osg::Callback`. |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| matrixtransform.cpp | ||
| matrixtransform.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||