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	To avoid explicit initialization. It should happen in the load functions anyway. * Move all non-zero initializations to corresponding class definition. * Replace std::vector by std::array when it has constant size.
		
			
				
	
	
		
			113 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2016, 2018, 2020 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_BOOK_H
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#define ESM4_BOOK_H
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#include <cstdint>
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#include <string>
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#include "formid.hpp"
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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    struct Book
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    {
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        enum Flags
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        {
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            Flag_Scroll = 0x0001,
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            Flag_NoTake = 0x0002
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        };
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        enum BookSkill // for TES4 only
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        {
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            BookSkill_None        = -1,
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            BookSkill_Armorer     =  0,
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            BookSkill_Athletics   =  1,
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            BookSkill_Blade       =  2,
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            BookSkill_Block       =  3,
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            BookSkill_Blunt       =  4,
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            BookSkill_HandToHand  =  5,
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            BookSkill_HeavyArmor  =  6,
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            BookSkill_Alchemy     =  7,
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            BookSkill_Alteration  =  8,
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            BookSkill_Conjuration =  9,
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            BookSkill_Destruction = 10,
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            BookSkill_Illusion    = 11,
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            BookSkill_Mysticism   = 12,
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            BookSkill_Restoration = 13,
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            BookSkill_Acrobatics  = 14,
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            BookSkill_LightArmor  = 15,
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            BookSkill_Marksman    = 16,
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            BookSkill_Mercantile  = 17,
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            BookSkill_Security    = 18,
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            BookSkill_Sneak       = 19,
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            BookSkill_Speechcraft = 20
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        };
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        struct Data
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        {
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            std::uint8_t  flags;
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            std::uint8_t  type;    // TES5 only
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            std::uint32_t teaches; // TES5 only
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            std::int8_t bookSkill; // not in TES5
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            std::uint32_t value;
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            float         weight;
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        };
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        FormId mFormId;       // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        std::string mFullName;
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        std::string mModel;
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        float mBoundRadius;
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        std::string mText;
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        FormId      mScriptId;
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        std::string mIcon;
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        std::uint16_t mEnchantmentPoints;
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        FormId      mEnchantment;
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        Data mData;
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        FormId mPickUpSound;
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        FormId mDropSound;
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        virtual ~Book();
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        virtual void load(ESM4::Reader& reader);
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        //virtual void save(ESM4::Writer& writer) const;
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        //void blank();
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    };
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}
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#endif // ESM4_BOOK_H
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