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			89 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "clone.hpp"
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| 
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| #include <osg/StateSet>
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| 
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| #include <osgParticle/ParticleProcessor>
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| #include <osgParticle/ParticleSystemUpdater>
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| #include <osgParticle/Emitter>
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| 
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| #include <components/sceneutil/morphgeometry.hpp>
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| 
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| #include <components/sceneutil/riggeometry.hpp>
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| 
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| namespace SceneUtil
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| {
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| 
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|     CopyOp::CopyOp()
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|     {
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|         setCopyFlags(osg::CopyOp::DEEP_COPY_NODES
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|                      // Controller might need different inputs per scene instance
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|                      | osg::CopyOp::DEEP_COPY_CALLBACKS
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|                      | osg::CopyOp::DEEP_COPY_USERDATA);
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|     }
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| 
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|     osg::StateSet* CopyOp::operator ()(const osg::StateSet* stateset) const
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|     {
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|         if (!stateset)
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|             return nullptr;
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|         if (stateset->getDataVariance() == osg::StateSet::DYNAMIC)
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|             return osg::clone(stateset, *this);
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|         return const_cast<osg::StateSet*>(stateset);
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|     }
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| 
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|     osg::Node* CopyOp::operator ()(const osg::Node* node) const
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|     {
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|         if (const osgParticle::ParticleProcessor* processor = dynamic_cast<const osgParticle::ParticleProcessor*>(node))
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|             return operator()(processor);
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|         if (const osgParticle::ParticleSystemUpdater* updater = dynamic_cast<const osgParticle::ParticleSystemUpdater*>(node))
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|         {
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|             osgParticle::ParticleSystemUpdater* cloned = new osgParticle::ParticleSystemUpdater(*updater, osg::CopyOp::SHALLOW_COPY);
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|             mMap2[cloned] = updater->getParticleSystem(0);
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|             return cloned;
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|         }
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|         return osg::CopyOp::operator()(node);
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|     }
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| 
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|     osg::Drawable* CopyOp::operator ()(const osg::Drawable* drawable) const
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|     {
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|         if (const osgParticle::ParticleSystem* partsys = dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
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|             return operator()(partsys);
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| 
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|         if (dynamic_cast<const SceneUtil::RigGeometry*>(drawable) || dynamic_cast<const SceneUtil::MorphGeometry*>(drawable))
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|         {
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|             return osg::clone(drawable, *this);
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|         }
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| 
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|         return osg::CopyOp::operator()(drawable);
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|     }
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| 
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|     osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
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|     {
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|         osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::DEEP_COPY_CALLBACKS);
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|         mMap[cloned] = processor->getParticleSystem();
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|         return cloned;
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|     }
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| 
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|     osgParticle::ParticleSystem* CopyOp::operator ()(const osgParticle::ParticleSystem* partsys) const
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|     {
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|         osgParticle::ParticleSystem* cloned = osg::clone(partsys, *this);
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| 
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|         for (std::map<osgParticle::ParticleProcessor*, const osgParticle::ParticleSystem*>::const_iterator it = mMap.begin(); it != mMap.end(); ++it)
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|         {
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|             if (it->second == partsys)
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|             {
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|                 it->first->setParticleSystem(cloned);
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|             }
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|         }
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|         for (std::map<osgParticle::ParticleSystemUpdater*, const osgParticle::ParticleSystem*>::const_iterator it = mMap2.begin(); it != mMap2.end(); ++it)
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|         {
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|             if (it->second == partsys)
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|             {
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|                 osgParticle::ParticleSystemUpdater* updater = it->first;
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|                 updater->removeParticleSystem(updater->getParticleSystem(0));
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|                 updater->addParticleSystem(cloned);
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|             }
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|         }
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|         return cloned;
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|     }
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| 
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| }
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