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openmw/apps
Telvanni 4Life 3e586ed693 Changed IRDTstruct (alchemical ingredient magic effects) to use RefIds instead of int for effectId.
Changed various structs (ENAMstruct, EffectKey, SummonKey) to use RefId instead of strict StringRefId to account for null effects.
2026-01-08 07:33:38 -05:00
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benchmarks Support long paths on Windows 2026-01-07 15:12:22 +00:00
bsatool Support long paths on Windows 2026-01-07 15:12:22 +00:00
bulletobjecttool Support long paths on Windows 2026-01-07 15:12:22 +00:00
components_tests Merge branch 'refnumhitman' into 'master' 2026-01-08 09:23:20 +00:00
esmtool Changed ActiveSpells and ENAM struct to use only RefIds. Serialization still uses indexes for backward compatibility. 2026-01-08 07:16:30 -05:00
essimporter Merge branch 'refnumhitman' into 'master' 2026-01-08 09:23:20 +00:00
launcher Support long paths on Windows 2026-01-07 15:12:22 +00:00
mwiniimporter Support long paths on Windows 2026-01-07 15:12:22 +00:00
navmeshtool Support long paths on Windows 2026-01-07 15:12:22 +00:00
niftest Support long paths on Windows 2026-01-07 15:12:22 +00:00
opencs Changed ActiveSpells and ENAM struct to use only RefIds. Serialization still uses indexes for backward compatibility. 2026-01-08 07:16:30 -05:00
opencs_tests Support long paths on Windows 2026-01-07 15:12:22 +00:00
openmw Changed IRDTstruct (alchemical ingredient magic effects) to use RefIds instead of int for effectId. 2026-01-08 07:33:38 -05:00
openmw_tests Support long paths on Windows 2026-01-07 15:12:22 +00:00
wizard Support long paths on Windows 2026-01-07 15:12:22 +00:00
doc.hpp