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	With this PR we refactor `SceneUtil::KeyframeController` not to require `virtual osg::Callback` inheritance. I suppose such `virtual` overhead is not justified here because it negatively impacts many other classes we derive from `osg::Callback`.
		
			
				
	
	
		
			426 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			426 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_NIFOSG_CONTROLLER_H
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| #define COMPONENTS_NIFOSG_CONTROLLER_H
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| 
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| #include <components/nif/niffile.hpp>
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| #include <components/nif/nifkey.hpp>
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| #include <components/nif/controller.hpp>
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| #include <components/nif/data.hpp>
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| 
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| #include <components/sceneutil/keyframe.hpp>
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| #include <components/sceneutil/nodecallback.hpp>
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| #include <components/sceneutil/statesetupdater.hpp>
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| 
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| #include <set>
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| #include <type_traits>
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| 
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| #include <osg/Texture2D>
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| 
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| namespace osg
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| {
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|     class Material;
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|     class MatrixTransform;
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| }
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| 
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| namespace osgParticle
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| {
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|     class ParticleProcessor;
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| }
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| 
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| namespace SceneUtil
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| {
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|     class MorphGeometry;
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| }
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| 
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| namespace NifOsg
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| {
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| 
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|     class MatrixTransform;
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| 
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|     // interpolation of keyframes
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|     template <typename MapT>
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|     class ValueInterpolator
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|     {
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|         typename MapT::MapType::const_iterator retrieveKey(float time) const
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|         {
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|             // retrieve the current position in the map, optimized for the most common case
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|             // where time moves linearly along the keyframe track
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|             if (mLastHighKey != mKeys->mKeys.end())
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|             {
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|                 if (time > mLastHighKey->first)
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|                 {
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|                     // try if we're there by incrementing one
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|                     ++mLastLowKey;
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|                     ++mLastHighKey;
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|                 }
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|                 if (mLastHighKey != mKeys->mKeys.end() && time >= mLastLowKey->first && time <= mLastHighKey->first)
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|                     return mLastHighKey;
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|             }
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| 
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|             return mKeys->mKeys.lower_bound(time);
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|         }
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| 
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|     public:
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|         using ValueT = typename MapT::ValueType;
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| 
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|         ValueInterpolator() = default;
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| 
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|         template<
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|             class T,
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|             typename = std::enable_if_t<
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|                 std::conjunction_v<
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|                     std::disjunction<
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|                         std::is_same<ValueT, float>,
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|                         std::is_same<ValueT, osg::Vec3f>,
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|                         std::is_same<ValueT, bool>,
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|                         std::is_same<ValueT, osg::Vec4f>
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|                     >,
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|                     std::is_same<decltype(T::defaultVal), ValueT>
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|                 >,
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|                 T
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|             >
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|         >
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|         ValueInterpolator(const T* interpolator) : mDefaultVal(interpolator->defaultVal)
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|         {
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|             if (interpolator->data.empty())
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|                 return;
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|             mKeys = interpolator->data->mKeyList;
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|             if (mKeys)
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|             {
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|                 mLastLowKey = mKeys->mKeys.end();
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|                 mLastHighKey = mKeys->mKeys.end();
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|             }
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|         }
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| 
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|         ValueInterpolator(std::shared_ptr<const MapT> keys, ValueT defaultVal = ValueT())
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|             : mKeys(keys)
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|             , mDefaultVal(defaultVal)
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|         {
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|             if (keys)
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|             {
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|                 mLastLowKey = mKeys->mKeys.end();
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|                 mLastHighKey = mKeys->mKeys.end();
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|             }
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|         }
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| 
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|         ValueT interpKey(float time) const
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|         {
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|             if (empty())
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|                 return mDefaultVal;
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| 
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|             const typename MapT::MapType & keys = mKeys->mKeys;
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| 
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|             if(time <= keys.begin()->first)
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|                 return keys.begin()->second.mValue;
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| 
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|             typename MapT::MapType::const_iterator it = retrieveKey(time);
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| 
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|             // now do the actual interpolation
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|             if (it != keys.end())
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|             {
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|                 // cache for next time
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|                 mLastHighKey = it;
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|                 mLastLowKey = --it;
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| 
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|                 float a = (time - mLastLowKey->first) / (mLastHighKey->first - mLastLowKey->first);
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| 
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|                 return interpolate(mLastLowKey->second, mLastHighKey->second, a, mKeys->mInterpolationType);
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|             }
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| 
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|             return keys.rbegin()->second.mValue;
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|         }
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| 
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|         bool empty() const
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|         {
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|             return !mKeys || mKeys->mKeys.empty();
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|         }
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| 
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|     private:
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|         template <typename ValueType>
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|         ValueType interpolate(const Nif::KeyT<ValueType>& a, const Nif::KeyT<ValueType>& b, float fraction, unsigned int type) const
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|         {
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|             switch (type)
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|             {
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|                 case Nif::InterpolationType_Constant:
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|                     return fraction > 0.5f ? b.mValue : a.mValue;
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|                 case Nif::InterpolationType_Quadratic:
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|                 {
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|                     // Using a cubic Hermite spline.
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|                     // b1(t) = 2t^3  - 3t^2 + 1
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|                     // b2(t) = -2t^3 + 3t^2
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|                     // b3(t) = t^3 - 2t^2 + t
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|                     // b4(t) = t^3 - t^2
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|                     // f(t) = a.mValue * b1(t) + b.mValue * b2(t) + a.mOutTan * b3(t) + b.mInTan * b4(t)
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|                     const float t = fraction;
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|                     const float t2 = t * t;
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|                     const float t3 = t2 * t;
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|                     const float b1 = 2.f * t3 - 3.f * t2 + 1;
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|                     const float b2 = -2.f * t3 + 3.f * t2;
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|                     const float b3 = t3 - 2.f * t2 + t;
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|                     const float b4 = t3 - t2;
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|                     return a.mValue * b1 + b.mValue * b2 + a.mOutTan * b3 + b.mInTan * b4;
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|                 }
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|                 // TODO: Implement TBC interpolation
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|                 default:
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|                     return a.mValue + ((b.mValue - a.mValue) * fraction);
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|             }
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|         }
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|         osg::Quat interpolate(const Nif::KeyT<osg::Quat>& a, const Nif::KeyT<osg::Quat>& b, float fraction, unsigned int type) const
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|         {
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|             switch (type)
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|             {
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|                 case Nif::InterpolationType_Constant:
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|                     return fraction > 0.5f ? b.mValue : a.mValue;
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|                 // TODO: Implement Quadratic and TBC interpolation
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|                 default:
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|                 {
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|                     osg::Quat result;
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|                     result.slerp(fraction, a.mValue, b.mValue);
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|                     return result;
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|                 }
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|             }
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|         }
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| 
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|         mutable typename MapT::MapType::const_iterator mLastLowKey;
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|         mutable typename MapT::MapType::const_iterator mLastHighKey;
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| 
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|         std::shared_ptr<const MapT> mKeys;
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| 
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|         ValueT mDefaultVal = ValueT();
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|     };
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| 
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|     using QuaternionInterpolator = ValueInterpolator<Nif::QuaternionKeyMap>;
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|     using FloatInterpolator = ValueInterpolator<Nif::FloatKeyMap>;
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|     using Vec3Interpolator = ValueInterpolator<Nif::Vector3KeyMap>;
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|     using Vec4Interpolator = ValueInterpolator<Nif::Vector4KeyMap>;
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| 
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|     class ControllerFunction : public SceneUtil::ControllerFunction
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|     {
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|     private:
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|         float mFrequency;
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|         float mPhase;
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|         float mStartTime;
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|         float mStopTime;
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|         enum ExtrapolationMode
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|         {
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|             Cycle = 0,
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|             Reverse = 1,
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|             Constant = 2
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|         };
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|         ExtrapolationMode mExtrapolationMode;
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| 
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|     public:
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|         ControllerFunction(const Nif::Controller *ctrl);
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| 
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|         float calculate(float value) const override;
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| 
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|         float getMaximum() const override;
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|     };
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| 
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|     class GeomMorpherController : public SceneUtil::Controller, public SceneUtil::NodeCallback<GeomMorpherController, SceneUtil::MorphGeometry*>
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|     {
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|     public:
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|         GeomMorpherController(const Nif::NiGeomMorpherController* ctrl);
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|         GeomMorpherController();
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|         GeomMorpherController(const GeomMorpherController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(NifOsg, GeomMorpherController)
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| 
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|         void operator()(SceneUtil::MorphGeometry*, osg::NodeVisitor*);
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| 
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|     private:
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|         std::vector<FloatInterpolator> mKeyFrames;
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|     };
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| 
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|     class KeyframeController : public SceneUtil::KeyframeController, public SceneUtil::NodeCallback<KeyframeController, NifOsg::MatrixTransform*>
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|     {
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|     public:
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|         // This is used if there's no interpolator but there is data (Morrowind meshes).
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|         KeyframeController(const Nif::NiKeyframeData *data);
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|         // This is used if the interpolator has data.
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|         KeyframeController(const Nif::NiTransformInterpolator* interpolator);
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|         // This is used if there are default values available (e.g. from a data-less interpolator).
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|         // If there's neither keyframe data nor an interpolator a KeyframeController must not be created.
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|         KeyframeController(const float scale, const osg::Vec3f& pos, const osg::Quat& rot);
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| 
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|         KeyframeController();
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|         KeyframeController(const KeyframeController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(NifOsg, KeyframeController)
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| 
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|         osg::Vec3f getTranslation(float time) const override;
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|         osg::Callback* getAsCallback() override { return this; }
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| 
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|         void operator() (NifOsg::MatrixTransform*, osg::NodeVisitor*);
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| 
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|     private:
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|         QuaternionInterpolator mRotations;
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| 
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|         FloatInterpolator mXRotations;
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|         FloatInterpolator mYRotations;
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|         FloatInterpolator mZRotations;
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| 
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|         Vec3Interpolator mTranslations;
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|         FloatInterpolator mScales;
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| 
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|         osg::Quat getXYZRotation(float time) const;
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|     };
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| 
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|     class UVController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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|     {
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|     public:
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|         UVController();
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|         UVController(const UVController&,const osg::CopyOp&);
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|         UVController(const Nif::NiUVData *data, const std::set<int>& textureUnits);
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| 
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|         META_Object(NifOsg,UVController)
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| 
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|         void setDefaults(osg::StateSet* stateset) override;
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|         void apply(osg::StateSet *stateset, osg::NodeVisitor *nv) override;
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| 
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|     private:
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|         FloatInterpolator mUTrans;
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|         FloatInterpolator mVTrans;
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|         FloatInterpolator mUScale;
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|         FloatInterpolator mVScale;
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|         std::set<int> mTextureUnits;
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|     };
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| 
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|     class VisController : public SceneUtil::NodeCallback<VisController>, public SceneUtil::Controller
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|     {
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|     private:
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|         std::vector<Nif::NiVisData::VisData> mData;
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|         unsigned int mMask;
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| 
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|         bool calculate(float time) const;
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| 
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|     public:
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|         VisController(const Nif::NiVisData *data, unsigned int mask);
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|         VisController();
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|         VisController(const VisController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(NifOsg, VisController)
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| 
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|         void operator() (osg::Node* node, osg::NodeVisitor* nv);
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|     };
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| 
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|     class RollController : public SceneUtil::NodeCallback<RollController, osg::MatrixTransform*>, public SceneUtil::Controller
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|     {
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|     private:
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|         FloatInterpolator mData;
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|         double mStartingTime{0};
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| 
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|     public:
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|         RollController(const Nif::NiFloatData *data);
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|         RollController(const Nif::NiFloatInterpolator* interpolator);
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|         RollController() = default;
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|         RollController(const RollController& copy, const osg::CopyOp& copyop);
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| 
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|         void operator() (osg::MatrixTransform* node, osg::NodeVisitor* nv);
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| 
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|         META_Object(NifOsg, RollController)
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|     };
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| 
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|     class AlphaController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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|     {
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|     private:
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|         FloatInterpolator mData;
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|         osg::ref_ptr<const osg::Material> mBaseMaterial;
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|     public:
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|         AlphaController(const Nif::NiFloatData *data, const osg::Material* baseMaterial);
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|         AlphaController(const Nif::NiFloatInterpolator* interpolator, const osg::Material* baseMaterial);
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|         AlphaController();
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|         AlphaController(const AlphaController& copy, const osg::CopyOp& copyop);
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| 
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|         void setDefaults(osg::StateSet* stateset) override;
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| 
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|         void apply(osg::StateSet* stateset, osg::NodeVisitor* nv) override;
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| 
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|         META_Object(NifOsg, AlphaController)
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|     };
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| 
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|     class MaterialColorController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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|     {
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|     public:
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|         enum TargetColor
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|         {
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|             Ambient  = 0,
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|             Diffuse  = 1,
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|             Specular = 2,
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|             Emissive = 3
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|         };
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|         MaterialColorController(const Nif::NiPosData *data, TargetColor color, const osg::Material* baseMaterial);
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|         MaterialColorController(const Nif::NiPoint3Interpolator* interpolator, TargetColor color, const osg::Material* baseMaterial);
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|         MaterialColorController();
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|         MaterialColorController(const MaterialColorController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(NifOsg, MaterialColorController)
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| 
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|         void setDefaults(osg::StateSet* stateset) override;
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| 
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|         void apply(osg::StateSet* stateset, osg::NodeVisitor* nv) override;
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| 
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|     private:
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|         Vec3Interpolator mData;
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|         TargetColor mTargetColor = Ambient;
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|         osg::ref_ptr<const osg::Material> mBaseMaterial;
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|     };
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| 
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|     class FlipController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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|     {
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|     private:
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|         int mTexSlot{0};
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|         float mDelta{0.f};
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|         std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
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|         FloatInterpolator mData;
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| 
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|     public:
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|         FlipController(const Nif::NiFlipController* ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures);
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|         FlipController(int texSlot, float delta, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures);
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|         FlipController() = default;
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|         FlipController(const FlipController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(NifOsg, FlipController)
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| 
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|         std::vector<osg::ref_ptr<osg::Texture2D> >& getTextures() { return mTextures; }
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| 
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|         void apply(osg::StateSet *stateset, osg::NodeVisitor *nv) override;
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|     };
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| 
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|     class ParticleSystemController : public SceneUtil::NodeCallback<ParticleSystemController, osgParticle::ParticleProcessor*>, public SceneUtil::Controller
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|     {
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|     public:
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|         ParticleSystemController(const Nif::NiParticleSystemController* ctrl);
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|         ParticleSystemController();
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|         ParticleSystemController(const ParticleSystemController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(NifOsg, ParticleSystemController)
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| 
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|         void operator() (osgParticle::ParticleProcessor* node, osg::NodeVisitor* nv);
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| 
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|     private:
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|         float mEmitStart;
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|         float mEmitStop;
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|     };
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| 
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|     class PathController : public SceneUtil::NodeCallback<PathController, osg::MatrixTransform*>, public SceneUtil::Controller
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|     {
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|     public:
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|         PathController(const Nif::NiPathController* ctrl);
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|         PathController() = default;
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|         PathController(const PathController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(NifOsg, PathController)
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| 
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|         void operator() (osg::MatrixTransform*, osg::NodeVisitor*);
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| 
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|     private:
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|         Vec3Interpolator mPath;
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|         FloatInterpolator mPercent;
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|         int mFlags{0};
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| 
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|         float getPercent(float time) const;
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|     };
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| 
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| }
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| 
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| #endif
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