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			460 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			460 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "fontloader.hpp"
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#include <stdexcept>
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osgDB/WriteFile>
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#include <MyGUI_ResourceManager.h>
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#include <MyGUI_FontManager.h>
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#include <MyGUI_ResourceManualFont.h>
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#include <MyGUI_XmlDocument.h>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_RenderManager.h>
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#include <components/vfs/manager.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/myguiplatform/myguitexture.hpp>
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namespace
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{
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    unsigned long utf8ToUnicode(const std::string& utf8)
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    {
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        size_t i = 0;
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        unsigned long unicode;
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        size_t numbytes;
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        unsigned char ch = utf8[i++];
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        if (ch <= 0x7F)
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        {
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            unicode = ch;
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            numbytes = 0;
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        }
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        else if (ch <= 0xBF)
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        {
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            throw std::logic_error("not a UTF-8 string");
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        }
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        else if (ch <= 0xDF)
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        {
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            unicode = ch&0x1F;
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            numbytes = 1;
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        }
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        else if (ch <= 0xEF)
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        {
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            unicode = ch&0x0F;
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            numbytes = 2;
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        }
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        else if (ch <= 0xF7)
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        {
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            unicode = ch&0x07;
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            numbytes = 3;
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        }
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        else
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        {
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            throw std::logic_error("not a UTF-8 string");
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        }
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        for (size_t j = 0; j < numbytes; ++j)
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        {
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            unsigned char ch = utf8[i++];
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            if (ch < 0x80 || ch > 0xBF)
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                throw std::logic_error("not a UTF-8 string");
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            unicode <<= 6;
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            unicode += ch & 0x3F;
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        }
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        if (unicode >= 0xD800 && unicode <= 0xDFFF)
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            throw std::logic_error("not a UTF-8 string");
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        if (unicode > 0x10FFFF)
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            throw std::logic_error("not a UTF-8 string");
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        return unicode;
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    }
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    // getUtf8, aka the worst function ever written.
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    // This includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
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    // in the expected win12XX encoding, but also have randomly swapped characters sometimes.
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    // Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
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    std::string getUtf8 (unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
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    {
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        if (encoding == ToUTF8::WINDOWS_1250)
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        {
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            // Hacks for polish font
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            unsigned char win1250;
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            std::map<unsigned char, unsigned char> conv;
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            conv[0x80] = 0xc6;
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            conv[0x81] = 0x9c;
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            conv[0x82] = 0xe6;
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            conv[0x83] = 0xb3;
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            conv[0x84] = 0xf1;
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            conv[0x85] = 0xb9;
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            conv[0x86] = 0xbf;
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            conv[0x87] = 0x9f;
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            conv[0x88] = 0xea;
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            conv[0x89] = 0xea;
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            conv[0x8a] = 0x0; // not contained in win1250
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            conv[0x8b] = 0x0; // not contained in win1250
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            conv[0x8c] = 0x8f;
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            conv[0x8d] = 0xaf;
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            conv[0x8e] = 0xa5;
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            conv[0x8f] = 0x8c;
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            conv[0x90] = 0xca;
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            conv[0x93] = 0xa3;
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            conv[0x94] = 0xf6;
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            conv[0x95] = 0xf3;
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            conv[0x96] = 0xaf;
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            conv[0x97] = 0x8f;
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            conv[0x99] = 0xd3;
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            conv[0x9a] = 0xd1;
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            conv[0x9c] = 0x0; // not contained in win1250
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            conv[0xa0] = 0xb9;
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            conv[0xa1] = 0xaf;
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            conv[0xa2] = 0xf3;
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            conv[0xa3] = 0xbf;
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            conv[0xa4] = 0x0; // not contained in win1250
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            conv[0xe1] = 0x8c;
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            // Can't remember if this was supposed to read 0xe2, or is it just an extraneous copypaste?
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            //conv[0xe1] = 0x8c;
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            conv[0xe3] = 0x0; // not contained in win1250
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            conv[0xf5] = 0x0; // not contained in win1250
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            if (conv.find(c) != conv.end())
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                win1250 = conv[c];
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            else
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                win1250 = c;
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            return encoder.getUtf8(std::string(1, win1250));
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        }
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        else
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            return encoder.getUtf8(std::string(1, c));
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    }
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    void fail (Files::IStreamPtr file, const std::string& fileName, const std::string& message)
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    {
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        std::stringstream error;
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        error << "Font loading error: " << message;
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        error << "\n  File: " << fileName;
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        error << "\n  Offset: 0x" << std::hex << file->tellg();
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        throw std::runtime_error(error.str());
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    }
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}
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namespace Gui
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{
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    FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs)
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        : mVFS(vfs)
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    {
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        if (encoding == ToUTF8::WINDOWS_1252)
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            mEncoding = ToUTF8::CP437;
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        else
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            mEncoding = encoding;
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    }
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    FontLoader::~FontLoader()
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    {
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        for (std::vector<MyGUI::ITexture*>::iterator it = mTextures.begin(); it != mTextures.end(); ++it)
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            delete *it;
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        mTextures.clear();
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        for (std::vector<MyGUI::ResourceManualFont*>::iterator it = mFonts.begin(); it != mFonts.end(); ++it)
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            MyGUI::ResourceManager::getInstance().removeByName((*it)->getResourceName());
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        mFonts.clear();
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    }
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    void FontLoader::loadAllFonts(bool exportToFile)
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    {
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        const std::map<std::string, VFS::File*>& index = mVFS->getIndex();
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        std::string pattern = "Fonts/";
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        mVFS->normalizeFilename(pattern);
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        std::map<std::string, VFS::File*>::const_iterator found = index.lower_bound(pattern);
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        while (found != index.end())
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        {
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            const std::string& name = found->first;
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            if (name.size() >= pattern.size() && name.substr(0, pattern.size()) == pattern)
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            {
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                size_t pos = name.find_last_of('.');
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                if (pos != std::string::npos && name.compare(pos, name.size()-pos, ".fnt") == 0)
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                    loadFont(name, exportToFile);
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            }
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            else
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                break;
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            ++found;
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        }
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    }
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    typedef struct
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    {
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        float x;
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        float y;
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    } Point;
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    typedef struct
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    {
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        float u1; // appears unused, always 0
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        Point top_left;
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        Point top_right;
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        Point bottom_left;
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        Point bottom_right;
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        float width;
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        float height;
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        float u2; // appears unused, always 0
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        float kerning;
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        float ascent;
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    } GlyphInfo;
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    void FontLoader::loadFont(const std::string &fileName, bool exportToFile)
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    {
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        Files::IStreamPtr file = mVFS->get(fileName);
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        float fontSize;
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        file->read((char*)&fontSize, sizeof(fontSize));
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        if (!file->good())
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            fail(file, fileName, "File too small to be a valid font");
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        int one;
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        file->read((char*)&one, sizeof(one));
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        if (!file->good())
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            fail(file, fileName, "File too small to be a valid font");
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        if (one != 1)
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            fail(file, fileName, "Unexpected value");
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        file->read((char*)&one, sizeof(one));
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        if (!file->good())
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            fail(file, fileName, "File too small to be a valid font");
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        if (one != 1)
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            fail(file, fileName, "Unexpected value");
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        char name_[284];
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        file->read(name_, sizeof(name_));
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        if (!file->good())
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            fail(file, fileName, "File too small to be a valid font");
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        std::string name(name_);
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        GlyphInfo data[256];
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        file->read((char*)data, sizeof(data));
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        if (!file->good())
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            fail(file, fileName, "File too small to be a valid font");
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        file.reset();
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        // Create the font texture
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        std::string bitmapFilename = "Fonts/" + std::string(name) + ".tex";
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        Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
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        int width, height;
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        bitmapFile->read((char*)&width, sizeof(int));
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        bitmapFile->read((char*)&height, sizeof(int));
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        if (!bitmapFile->good())
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            fail(bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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        if (width <= 0 || height <= 0)
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            fail(bitmapFile, bitmapFilename, "Width and height must be positive");
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        std::vector<char> textureData;
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        textureData.resize(width*height*4);
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        bitmapFile->read(&textureData[0], width*height*4);
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        if (!bitmapFile->good())
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            fail(bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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        bitmapFile.reset();
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        std::string resourceName;
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        if (name.size() >= 5 && Misc::StringUtils::ciEqual(name.substr(0, 5), "magic"))
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            resourceName = "Magic Cards";
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        else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "century"))
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            resourceName = "Century Gothic";
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        else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "daedric"))
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            resourceName = "Daedric";
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        if (exportToFile)
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        {
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            osg::ref_ptr<osg::Image> image = new osg::Image;
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            image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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            assert (image->isDataContiguous());
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            memcpy(image->data(), &textureData[0], textureData.size());
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            std::cout << "Writing " << resourceName + ".png" << std::endl;
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            osgDB::writeImageFile(*image, resourceName + ".png");
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        }
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        // Register the font with MyGUI
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        MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
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                    MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
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        mFonts.push_back(font);
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        MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
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        tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
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        unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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        memcpy(texData, &textureData[0], textureData.size());
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        tex->unlock();
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        // Using ResourceManualFont::setTexture, enable for MyGUI 3.2.3
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        /*
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        osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
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        texture->setImage(image);
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        osgMyGUI::OSGTexture* myguiTex = new osgMyGUI::OSGTexture(texture);
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        mTextures.push_back(myguiTex);
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        font->setTexture(myguiTex);
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        */
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        // We need to emulate loading from XML because the data members are private as of mygui 3.2.0
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        MyGUI::xml::Document xmlDocument;
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        MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
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        root->addAttribute("name", resourceName);
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        MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
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        defaultHeight->addAttribute("key", "DefaultHeight");
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        defaultHeight->addAttribute("value", fontSize);
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        MyGUI::xml::ElementPtr source = root->createChild("Property");
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        source->addAttribute("key", "Source");
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        source->addAttribute("value", std::string(bitmapFilename));
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        MyGUI::xml::ElementPtr codes = root->createChild("Codes");
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        for(int i = 0; i < 256; i++)
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        {
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            float x1 = data[i].top_left.x*width;
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            float y1 = data[i].top_left.y*height;
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            float w  = data[i].top_right.x*width - x1;
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            float h  = data[i].bottom_left.y*height - y1;
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            ToUTF8::Utf8Encoder encoder(mEncoding);
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            unsigned long unicodeVal = utf8ToUnicode(getUtf8(i, encoder, mEncoding));
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            MyGUI::xml::ElementPtr code = codes->createChild("Code");
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            code->addAttribute("index", unicodeVal);
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            code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
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                                        + MyGUI::utility::toString(y1) + " "
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                                        + MyGUI::utility::toString(w) + " "
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                                        + MyGUI::utility::toString(h));
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            code->addAttribute("advance", data[i].width);
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            code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
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                               + MyGUI::utility::toString((fontSize-data[i].ascent)));
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            code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
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            // More hacks! The french game uses several win1252 characters that are not included
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            // in the cp437 encoding of the font. Fall back to similar available characters.
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            if (mEncoding == ToUTF8::CP437)
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            {
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                std::multimap<int, int> additional; // <cp437, unicode>
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                additional.insert(std::make_pair(39, 0x2019)); // apostrophe
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                additional.insert(std::make_pair(45, 0x2013)); // dash
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                additional.insert(std::make_pair(45, 0x2014)); // dash
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                additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark
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                additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark
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                additional.insert(std::make_pair(44, 0x201A));
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                additional.insert(std::make_pair(44, 0x201E));
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                additional.insert(std::make_pair(43, 0x2020));
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                additional.insert(std::make_pair(94, 0x02C6));
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                additional.insert(std::make_pair(37, 0x2030));
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                additional.insert(std::make_pair(83, 0x0160));
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                additional.insert(std::make_pair(60, 0x2039));
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                additional.insert(std::make_pair(79, 0x0152));
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                additional.insert(std::make_pair(90, 0x017D));
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                additional.insert(std::make_pair(39, 0x2019));
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                additional.insert(std::make_pair(126, 0x02DC));
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                additional.insert(std::make_pair(84, 0x2122));
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                additional.insert(std::make_pair(83, 0x0161));
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                additional.insert(std::make_pair(62, 0x203A));
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                additional.insert(std::make_pair(111, 0x0153));
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                additional.insert(std::make_pair(122, 0x017E));
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                additional.insert(std::make_pair(89, 0x0178));
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                additional.insert(std::make_pair(156, 0x00A2));
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                additional.insert(std::make_pair(46, 0x2026));
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                for (std::multimap<int, int>::iterator it = additional.begin(); it != additional.end(); ++it)
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                {
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                    if (it->first != i)
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                        continue;
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                    MyGUI::xml::ElementPtr code = codes->createChild("Code");
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                    code->addAttribute("index", it->second);
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                    code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
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                                                + MyGUI::utility::toString(y1) + " "
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                                                + MyGUI::utility::toString(w) + " "
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                                                + MyGUI::utility::toString(h));
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                    code->addAttribute("advance", data[i].width);
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                    code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
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                                       + MyGUI::utility::toString((fontSize-data[i].ascent)));
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                    code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
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                }
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            }
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            // ASCII vertical bar, use this as text input cursor
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            if (i == 124)
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            {
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                MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
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                cursorCode->addAttribute("index", MyGUI::FontCodeType::Cursor);
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                cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
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                                            + MyGUI::utility::toString(y1) + " "
 | 
						|
                                            + MyGUI::utility::toString(w) + " "
 | 
						|
                                            + MyGUI::utility::toString(h));
 | 
						|
                cursorCode->addAttribute("advance", data[i].width);
 | 
						|
                cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
 | 
						|
                                   + MyGUI::utility::toString((fontSize-data[i].ascent)));
 | 
						|
                cursorCode->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
 | 
						|
            }
 | 
						|
 | 
						|
            // Question mark, use for NotDefined marker (used for glyphs not existing in the font)
 | 
						|
            if (i == 63)
 | 
						|
            {
 | 
						|
                MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
 | 
						|
                cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
 | 
						|
                cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
 | 
						|
                                            + MyGUI::utility::toString(y1) + " "
 | 
						|
                                            + MyGUI::utility::toString(w) + " "
 | 
						|
                                            + MyGUI::utility::toString(h));
 | 
						|
                cursorCode->addAttribute("advance", data[i].width);
 | 
						|
                cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
 | 
						|
                                   + MyGUI::utility::toString((fontSize-data[i].ascent)));
 | 
						|
                cursorCode->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // These are required as well, but the fonts don't provide them
 | 
						|
        for (int i=0; i<2; ++i)
 | 
						|
        {
 | 
						|
            MyGUI::FontCodeType::Enum type;
 | 
						|
            if(i == 0)
 | 
						|
                type = MyGUI::FontCodeType::Selected;
 | 
						|
            else if (i == 1)
 | 
						|
                type = MyGUI::FontCodeType::SelectedBack;
 | 
						|
 | 
						|
            MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
 | 
						|
            cursorCode->addAttribute("index", type);
 | 
						|
            cursorCode->addAttribute("coord", "0 0 0 0");
 | 
						|
            cursorCode->addAttribute("advance", "0");
 | 
						|
            cursorCode->addAttribute("bearing", "0 0");
 | 
						|
            cursorCode->addAttribute("size", "0 0");
 | 
						|
        }
 | 
						|
 | 
						|
        if (exportToFile)
 | 
						|
        {
 | 
						|
            std::cout << "Writing " << resourceName + ".xml" << std::endl;
 | 
						|
            xmlDocument.createDeclaration();
 | 
						|
            xmlDocument.save(resourceName + ".xml");
 | 
						|
        }
 | 
						|
 | 
						|
        font->deserialization(root, MyGUI::Version(3,2,0));
 | 
						|
 | 
						|
        for (std::vector<MyGUI::ResourceManualFont*>::iterator it = mFonts.begin(); it != mFonts.end();)
 | 
						|
        {
 | 
						|
            if ((*it)->getResourceName() == font->getResourceName())
 | 
						|
            {
 | 
						|
                MyGUI::ResourceManager::getInstance().removeByName(font->getResourceName());
 | 
						|
                it = mFonts.erase(it);
 | 
						|
            }
 | 
						|
            else
 | 
						|
                ++it;
 | 
						|
        }
 | 
						|
        MyGUI::ResourceManager::getInstance().addResource(font);
 | 
						|
    }
 | 
						|
 | 
						|
}
 |