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			8 lines
		
	
	
	
		
			100 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
	
		
			100 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 120
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#include "vertexcolors.glsl"
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void main()
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{
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    gl_FragData[0] = getDiffuseColor();
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}
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