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Choose a parent base on which node is used to iterate over children nodes. This leads to duplicate handing of child nodes. A node will be handled so many times how many parents it has. For example: p1 p2 \ / c Will be handled as: p1 p2 | | c c If c has children they will be handled X times c is handled. |
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| .. | ||
| detournavigator | ||
| esm | ||
| esmloader | ||
| files | ||
| lua | ||
| misc | ||
| mwdialogue | ||
| mwscript | ||
| mwworld | ||
| nifloader | ||
| openmw | ||
| serialization | ||
| settings | ||
| shader | ||
| sqlite3 | ||
| CMakeLists.txt | ||
| openmw_test_suite.cpp | ||