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			121 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "windowspath.hpp"
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#if defined(_WIN32) || defined(__WINDOWS__)
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#include <cstring>
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#define FAR
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#define NEAR
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <winreg.h>
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#undef NEAR
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#undef FAR
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#include <boost/locale.hpp>
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namespace bconv = boost::locale::conv;
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#include <components/debug/debuglog.hpp>
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/**
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 * \namespace Files
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 */
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namespace Files
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{
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    WindowsPath::WindowsPath(const std::string& application_name)
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        : mName(application_name)
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    {
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        std::error_code ec;
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        current_path(getLocalPath(), ec);
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        if (ec.value() != 0)
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            Log(Debug::Warning) << "Error " << ec.value() << " when changing current directory";
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    }
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    std::filesystem::path WindowsPath::getUserConfigPath() const
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    {
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        std::filesystem::path userPath = std::filesystem::current_path();
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        WCHAR path[MAX_PATH + 1] = {};
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        if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, nullptr, 0, path)))
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        {
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            userPath = std::filesystem::path(path);
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        }
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        return userPath / "My Games" / mName;
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    }
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    std::filesystem::path WindowsPath::getUserDataPath() const
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    {
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        // Have some chaos, windows people!
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        return getUserConfigPath();
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    }
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    std::filesystem::path WindowsPath::getGlobalConfigPath() const
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    {
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        std::filesystem::path globalPath = std::filesystem::current_path();
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        WCHAR path[MAX_PATH + 1] = {};
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        if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, nullptr, 0, path)))
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        {
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            globalPath = std::filesystem::path(path);
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        }
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        return globalPath / mName;
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    }
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    std::filesystem::path WindowsPath::getLocalPath() const
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    {
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        std::filesystem::path localPath = std::filesystem::current_path() / "";
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        WCHAR path[MAX_PATH + 1] = {};
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        if (GetModuleFileNameW(nullptr, path, MAX_PATH + 1) > 0)
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        {
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            localPath = std::filesystem::path(path).parent_path() / "";
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        }
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        // lookup exe path
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        return localPath;
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    }
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    std::filesystem::path WindowsPath::getGlobalDataPath() const
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    {
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        return getGlobalConfigPath();
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    }
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    std::filesystem::path WindowsPath::getCachePath() const
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    {
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        return getUserConfigPath() / "cache";
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    }
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    std::filesystem::path WindowsPath::getInstallPath() const
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    {
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        std::filesystem::path installPath{};
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        if (HKEY hKey; RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Bethesda Softworks\\Morrowind", 0,
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                           KEY_READ | KEY_WOW64_32KEY, &hKey)
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            == ERROR_SUCCESS)
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        {
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            // Key existed, let's try to read the install dir
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            std::array<wchar_t, 512> buf{};
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            DWORD len = buf.size() * sizeof(wchar_t);
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            if (RegQueryValueExW(hKey, L"Installed Path", nullptr, nullptr, reinterpret_cast<LPBYTE>(buf.data()), &len)
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                == ERROR_SUCCESS)
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            {
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                installPath = std::filesystem::path(buf.data());
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            }
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            RegCloseKey(hKey);
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        }
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        return installPath;
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    }
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} /* namespace Files */
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#endif /* defined(_WIN32) || defined(__WINDOWS__) */
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