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openmw/components/lua
Andrei Kortunov cf6b6020a0 Move local variables 10 months ago
..
shapes Expose game object's bounding box in lua api 2 years ago
asyncpackage.cpp Move local variables 10 months ago
asyncpackage.hpp Simplify and fix the storage subscribe test 11 months ago
configuration.cpp Draft: add new type of Lua scripts - menu scripts 1 year ago
configuration.hpp Draft: add new type of Lua scripts - menu scripts 1 year ago
inputactions.cpp Coverity defects 1 year ago
inputactions.hpp Coverity defects 1 year ago
l10n.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2 years ago
l10n.hpp Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 2 years ago
luastate.cpp Fix loadVFS error handling 11 months ago
luastate.hpp Test LuaUtil::safeGet preventing crash 11 months ago
scriptscontainer.cpp Fix some Coverity Scan complaints 11 months ago
scriptscontainer.hpp Avoid making engine handler methods public 12 months ago
serialization.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2 years ago
serialization.hpp Apply clang-format to code base 2 years ago
storage.cpp Allow menu scripts to read global sections while a game is loaded 12 months ago
storage.hpp Allow menu scripts to read global sections while a game is loaded 12 months ago
utf8.cpp fix string format 1 year ago
utf8.hpp utf8.char 1 year ago
utilpackage.cpp Minor API inconsistencies 1 year ago
utilpackage.hpp Lua: change obj.rotation from Euler angles to Quaternion 2 years ago