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openmw/components/debug
florent.teppe 43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2022-09-11 17:54:01 +02:00
..
debugdraw.cpp all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debugdraw.hpp all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debugging.cpp Allow to disable crash catcher on Windows 2022-07-01 22:44:03 +02:00
debugging.hpp Move implementation details of debugging.hpp to cpp, reduce includes 2022-06-07 01:22:43 +03:00
debuglog.cpp Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
debuglog.hpp Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
gldebug.cpp [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
gldebug.hpp Add glDebugGroup support 2020-12-20 01:22:14 +00:00