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			75 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*!
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	@file
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	@author		Albert Semenov
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	@date		01/2008
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	@module
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*/
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/*
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	This file is part of MyGUI.
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	MyGUI is free software: you can redistribute it and/or modify
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	it under the terms of the GNU Lesser General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	MyGUI is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU Lesser General Public License for more details.
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	You should have received a copy of the GNU Lesser General Public License
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	along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_ACTION_CONTROLLER_H__
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#define __MYGUI_ACTION_CONTROLLER_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Types.h"
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#include <math.h>
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namespace MyGUI
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{
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	namespace action
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	{
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		/** Function used for hiding widget with one of controller event */
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		void MYGUI_EXPORT actionWidgetHide(Widget* _widget);
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		/** Function used for showing widget with one of controller event */
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		void MYGUI_EXPORT actionWidgetShow(Widget* _widget);
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		/** Function used for destroying widget with one of controller event */
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		void MYGUI_EXPORT actionWidgetDestroy(Widget* _widget);
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		/** Function for ControllerPosition per frame action : Move with constant speed */
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		void MYGUI_EXPORT linearMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _k);
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		/** Function for ControllerPosition per frame action : Move with accelerated speed
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			if N == 10 then this function is same as linearMoveFunction
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			if N > 10 speed will be increasing
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			if N < 10 speed will be decreasing
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		*/
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		template <int N>
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		inline void acceleratedMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
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		{
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			float k = (float)pow (_current_time, N/10.f /*3 by default as Accelerated and 0.4 by default as Slowed*/);
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			linearMoveFunction(_startRect, _destRect, _result, k);
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		}
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		/** Function for ControllerPosition per frame action : Move with accelerated speed a bit farther than necessary and then return it back */
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		template <int N>
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		inline void jumpMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
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		{
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			float k = pow (_current_time, 2) * (-2 - N/10.f) + _current_time * (3 + N/10.f);
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			linearMoveFunction(_startRect, _destRect, _result, k);
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		}
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		/** Function for ControllerPosition per frame action : Start with zero speed increasing half time and then decreasing to zero */
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		void MYGUI_EXPORT inertionalMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time);
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	} // namespace action
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} // namespace MyGUI
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#endif // __MYGUI_ACTION_CONTROLLER_H__
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