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openmw/docs/source/reference/modding/settings
psi29a 440a6ff45b Merge branch 'dehardcoded-settings-docs' into 'master'
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.

See merge request OpenMW/openmw!764
2021-05-04 22:49:35 +00:00
..
camera.rst Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
cells.rst Limit pointers cache size to avoid possible bad_alloc errors 2021-04-16 08:10:31 +04:00
fog.rst Update documentation 2020-07-26 11:56:52 +03:00
game.rst Add setting to allow following creatures to find path over water surface 2021-04-11 21:59:28 +02:00
general.rst Update documentation 2020-07-26 11:56:52 +03:00
groundcover.rst Control stomping via settings. 2021-04-18 21:44:23 +01:00
GUI.rst Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
HUD.rst
index.rst Implement instanced groundcover 2021-01-26 22:29:41 +04:00
input.rst Update 'toggle sneak' documentation 2021-02-07 12:53:06 +01:00
map.rst Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
models.rst Document the newly added settings under [Models] section, used for dehardcoded mesh paths. 2021-04-19 20:11:13 +02:00
navigator.rst Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
physics.rst Document async physics settings 2020-10-15 06:41:41 +02:00
saves.rst
shaders.rst Lighting Patch 2021-04-16 11:55:40 -07:00
shadows.rst rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
sound.rst Add Audio settings to openmw-launcher 2021-04-09 19:28:08 +00:00
terrain.rst Fix default object paging active grid value in the doc 2021-05-01 14:42:40 +02:00
video.rst default framelimit 2019-07-27 13:37:00 +00:00
water.rst Implement instanced groundcover 2021-01-26 22:29:41 +04:00
windows.rst