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			179 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| GUI Settings
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| ############
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| 
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| scaling factor
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| --------------
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| 
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| :Type:		floating point
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| :Range:		0.5 to 8.0
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| :Default:	1.0
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| 
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| This setting scales GUI windows.
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| A value of 1.0 results in the normal scale. Larger values are useful to increase the scale of the GUI for high resolution displays.
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| 
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| This setting can be configured in the Interface section of Advanced tab of the launcher.
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| 
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| font size
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| ---------
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| 
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| :Type:		integer
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| :Range:		12 to 20
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| :Default:	16
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| 
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| Allows to specify glyph size for in-game fonts.
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| Note: default bitmap fonts are supposed to work with 16px size, otherwise glyphs will be blurry.
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| TrueType fonts do not have this issue.
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| 
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| ttf resolution
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| --------------
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| 
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| :Type:		integer
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| :Range:		48 to 960
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| :Default:	96
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| 
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| Allows to specify resolution for in-game TrueType fonts.
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| Note: actual resolution depends on "scaling factor" setting value, this value is for 1.0 scaling factor.
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| 
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| menu transparency
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| -----------------
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| 
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| :Type:		floating point
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| :Range:		0.0 (transparent) to 1.0 (opaque)
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| :Default:	0.84
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| 
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| This setting controls the transparency of the GUI windows.
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| This setting can be adjusted in game with the Menu Transparency slider in the Prefs panel of the Options menu.
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| 
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| tooltip delay
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| -------------
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| 
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| :Type:		floating point
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| :Range:		> 0.0
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| :Default:	0.0
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| 
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| This value determines the number of seconds between when you begin hovering over an item and when its tooltip appears.
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| This setting only affects the tooltip delay for objects under the crosshair in GUI mode windows.
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| 
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| The tooltip displays context sensitive information on the selected GUI element,
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| such as weight, value, damage, armor rating, magical effects, and detailed description.
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| 
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| This setting can be adjusted between 0.0 and 1.0 in game
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| with the Menu Help Delay slider in the Prefs panel of the Options menu.
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| 
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| stretch menu background
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| -----------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Stretch or shrink the main menu screen, loading splash screens, introductory movie,
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| and cut scenes to fill the specified video resolution, distorting their aspect ratio.
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| The Bethesda provided assets have a 4:3 aspect ratio, but other assets are permitted to have other aspect ratios.
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| If this setting is false, the assets will be centered in the mentioned 4:3 aspect ratio,
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| with black bars filling the remainder of the screen.
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| 
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| This setting can be configured in the Interface section of Advanced tab of the launcher.
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| 
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| subtitles
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| ---------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Enable or disable subtitles for NPC spoken dialog (and some sound effects).
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| Subtitles will appear in a tool tip box in the lower center of the screen.
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| 
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| This setting can be toggled in game with the Subtitles button in the Prefs panel of Options menu.
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| 
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| hit fader
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| ---------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| This setting enables or disables the "red flash" overlay that provides a visual clue when the character has taken damage.
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| 
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| If this setting is disabled, the player will "bleed" like NPCs do.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| werewolf overlay
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| ----------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| Enable or disable the werewolf visual effect in first-person mode.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| color background owned
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| ----------------------
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| 
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| :Type:		RGBA floating point
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| :Range:		0.0 to 1.0
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| :Default:	0.15 0.0 0.0 1.0 (dark red)
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| 
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| The following two settings determine the background color of the tool tip and the crosshair
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| when hovering over an item owned by an NPC.
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| The color definitions are composed of four floating point values between 0.0 and 1.0 inclusive,
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| representing the red, green, blue and alpha channels. The alpha value is currently ignored.
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| The crosshair color will have no effect if the crosshair setting in the HUD section is disabled.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| This setting has no effect if the show owned setting in the Game Settings Section is false.
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| 
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| color crosshair owned
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| ---------------------
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| 
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| :Type:		RGBA floating point
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| :Range:		0.0 to 1.0
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| :Default:	1.0 0.15 0.15 1.0 (bright red)
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| 
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| This setting sets the color of the crosshair when hovering over an item owned by an NPC.
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| The value is composed of four floating point values representing the red, green, blue and alpha channels.
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| The alpha value is currently ignored.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| This setting has no effect if the crosshair setting in the HUD Settings Section is false.
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| This setting has no effect if the show owned setting in the Game Settings Section is false.
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| 
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| color topic enable
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| ------------------
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| 
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| :Type:      boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| This setting controls whether the topics available in the dialogue topic list are coloured according to their state.
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| See 'color topic specific' and 'color topic exhausted' for details.
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| 
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| color topic specific
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| --------------------
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| 
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| :Type:		RGBA floating point
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| :Range:		0.0 to 1.0
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| :Default:	empty
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| 
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| This setting overrides the colour of dialogue topics that have a response unique to the actors speaking.
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| The value is composed of four floating point values representing the red, green, blue and alpha channels.
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| The alpha value is currently ignored.
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| 
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| A topic response is considered unique if its Actor filter field contains the speaking actor's object ID and hasn't yet been read.
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| 
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| color topic exhausted
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| ---------------------
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| 
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| :Type:		RGBA floating point
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| :Range:		0.0 to 1.0
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| :Default:	empty
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| 
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| This setting overrides the colour of dialogue topics which have been "exhausted" by the player.
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| The value is composed of four floating point values representing the red, green, blue and alpha channels.
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| The alpha value is currently ignored.
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| 
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| A topic is considered "exhausted" if the response the player is about to see has already been seen.
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