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			56 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_PROJECTILESTATE_H
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| #define OPENMW_ESM_PROJECTILESTATE_H
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| 
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| #include <string>
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| 
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| #include <osg/Quat>
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| #include <osg/Vec3f>
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| 
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| #include "effectlist.hpp"
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| 
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| #include "util.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     // format 0, savegames only
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| 
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|     struct BaseProjectileState
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|     {
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|         std::string mId;
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| 
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|         Vector3 mPosition;
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|         Quaternion mOrientation;
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| 
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|         int mActorId;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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|     struct MagicBoltState : public BaseProjectileState
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|     {
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|         std::string mSpellId;
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|         std::string mSourceName;
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|         ESM::EffectList mEffects;
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|         float mSpeed;
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|         bool mStack;
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|         std::string mSound;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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|     struct ProjectileState : public BaseProjectileState
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|     {
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|         std::string mBowId;
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|         Vector3 mVelocity;
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|         float mAttackStrength;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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| }
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| 
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| #endif
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