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			307 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			307 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "navmesh.hpp"
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#include "depth.hpp"
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#include "detourdebugdraw.hpp"
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#include <components/detournavigator/settings.hpp>
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#include <DetourDebugDraw.h>
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#include <osg/Group>
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#include <osg/Material>
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#include <osg/PolygonOffset>
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#include <algorithm>
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namespace
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{
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    // Copied from
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    // https://github.com/recastnavigation/recastnavigation/blob/c5cbd53024c8a9d8d097a4371215e3342d2fdc87/DebugUtils/Source/DetourDebugDraw.cpp#L26-L38
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    float distancePtLine2d(const float* pt, const float* p, const float* q)
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    {
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        float pqx = q[0] - p[0];
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        float pqz = q[2] - p[2];
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        float dx = pt[0] - p[0];
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        float dz = pt[2] - p[2];
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        float d = pqx * pqx + pqz * pqz;
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        float t = pqx * dx + pqz * dz;
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        if (d != 0)
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            t /= d;
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        dx = p[0] + t * pqx - pt[0];
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        dz = p[2] + t * pqz - pt[2];
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        return dx * dx + dz * dz;
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    }
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    // Copied from
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    // https://github.com/recastnavigation/recastnavigation/blob/c5cbd53024c8a9d8d097a4371215e3342d2fdc87/DebugUtils/Source/DetourDebugDraw.cpp#L40-L118
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    void drawPolyBoundaries(
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        duDebugDraw* dd, const dtMeshTile* tile, const unsigned int col, const float linew, bool inner)
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    {
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        static const float thr = 0.01f * 0.01f;
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        dd->begin(DU_DRAW_LINES, linew);
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        for (int i = 0; i < tile->header->polyCount; ++i)
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        {
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            const dtPoly* p = &tile->polys[i];
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            if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
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                continue;
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            const dtPolyDetail* pd = &tile->detailMeshes[i];
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            for (int j = 0, nj = (int)p->vertCount; j < nj; ++j)
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            {
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                unsigned int c = col;
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                if (inner)
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                {
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                    if (p->neis[j] == 0)
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                        continue;
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                    if (p->neis[j] & DT_EXT_LINK)
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                    {
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                        bool con = false;
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                        for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
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                        {
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                            if (tile->links[k].edge == j)
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                            {
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                                con = true;
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                                break;
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                            }
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                        }
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                        if (con)
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                            c = duRGBA(255, 255, 255, 48);
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                        else
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                            c = duRGBA(0, 0, 0, 48);
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                    }
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                    else
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                        c = duRGBA(0, 48, 64, 32);
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                }
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                else
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                {
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                    if (p->neis[j] != 0)
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                        continue;
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                }
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                const float* v0 = &tile->verts[p->verts[j] * 3];
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                const float* v1 = &tile->verts[p->verts[(j + 1) % nj] * 3];
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                // Draw detail mesh edges which align with the actual poly edge.
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                // This is really slow.
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                for (int k = 0; k < pd->triCount; ++k)
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                {
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                    const unsigned char* t = &tile->detailTris[(pd->triBase + k) * 4];
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                    const float* tv[3];
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                    for (int m = 0; m < 3; ++m)
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                    {
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                        if (t[m] < p->vertCount)
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                            tv[m] = &tile->verts[p->verts[t[m]] * 3];
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                        else
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                            tv[m] = &tile->detailVerts[(pd->vertBase + (t[m] - p->vertCount)) * 3];
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                    }
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                    for (int m = 0, n = 2; m < 3; n = m++)
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                    {
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                        if ((dtGetDetailTriEdgeFlags(t[3], n) & DT_DETAIL_EDGE_BOUNDARY) == 0)
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                            continue;
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                        if (distancePtLine2d(tv[n], v0, v1) < thr && distancePtLine2d(tv[m], v0, v1) < thr)
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                        {
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                            dd->vertex(tv[n], c);
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                            dd->vertex(tv[m], c);
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                        }
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                    }
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                }
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            }
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        }
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        dd->end();
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    }
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    float getHeat(unsigned salt, unsigned minSalt, unsigned maxSalt)
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    {
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        if (salt < minSalt)
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            return 0;
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        if (salt > maxSalt)
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            return 1;
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        if (maxSalt <= minSalt)
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            return 0.5;
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        return static_cast<float>(salt - minSalt) / static_cast<float>(maxSalt - minSalt);
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    }
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    int getRgbaComponent(float v, int base)
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    {
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        return static_cast<int>(std::round(v * base));
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    }
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    unsigned heatToColor(float heat, int alpha)
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    {
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        constexpr int min = 100;
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        constexpr int max = 200;
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        if (heat < 0.25f)
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            return duRGBA(min, min + getRgbaComponent(4 * heat, max - min), max, alpha);
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        if (heat < 0.5f)
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            return duRGBA(min, max, min + getRgbaComponent(1 - 4 * (heat - 0.5f), max - min), alpha);
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        if (heat < 0.75f)
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            return duRGBA(min + getRgbaComponent(4 * (heat - 0.5f), max - min), max, min, alpha);
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        return duRGBA(max, min + getRgbaComponent(1 - 4 * (heat - 0.75f), max - min), min, alpha);
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    }
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    // Based on
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    // https://github.com/recastnavigation/recastnavigation/blob/c5cbd53024c8a9d8d097a4371215e3342d2fdc87/DebugUtils/Source/DetourDebugDraw.cpp#L120-L235
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    void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery* query, const dtMeshTile* tile,
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        unsigned char flags, float heat)
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    {
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        using namespace SceneUtil;
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        dtPolyRef base = mesh.getPolyRefBase(tile);
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        int tileNum = mesh.decodePolyIdTile(base);
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        const unsigned alpha = tile->header->userId == 0 ? 64 : 128;
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        const unsigned int tileNumColor = duIntToCol(tileNum, alpha);
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        dd->depthMask(false);
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        dd->begin(DU_DRAW_TRIS);
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        for (int i = 0; i < tile->header->polyCount; ++i)
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        {
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            const dtPoly* p = &tile->polys[i];
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            if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) // Skip off-mesh links.
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                continue;
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            const dtPolyDetail* pd = &tile->detailMeshes[i];
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            unsigned int col;
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            if (query && query->isInClosedList(base | (dtPolyRef)i))
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                col = duRGBA(255, 196, 0, alpha);
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            else
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            {
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                if (flags & NavMeshTileDrawFlagsColorTiles)
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                    col = duTransCol(tileNumColor, alpha);
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                else if (flags & NavMeshTileDrawFlagsHeat)
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                    col = heatToColor(heat, alpha);
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                else
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                    col = duTransCol(dd->areaToCol(p->getArea()), alpha);
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            }
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            for (int j = 0; j < pd->triCount; ++j)
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            {
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                const unsigned char* t = &tile->detailTris[(pd->triBase + j) * 4];
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                for (int k = 0; k < 3; ++k)
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                {
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                    if (t[k] < p->vertCount)
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                        dd->vertex(&tile->verts[p->verts[t[k]] * 3], col);
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                    else
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                        dd->vertex(&tile->detailVerts[(pd->vertBase + t[k] - p->vertCount) * 3], col);
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                }
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            }
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        }
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        dd->end();
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        // Draw inter poly boundaries
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        drawPolyBoundaries(dd, tile, duRGBA(0, 48, 64, 32), 1.5f, true);
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        // Draw outer poly boundaries
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        drawPolyBoundaries(dd, tile, duRGBA(0, 48, 64, 220), 2.5f, false);
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        if (flags & NavMeshTileDrawFlagsOffMeshConnections)
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        {
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            dd->begin(DU_DRAW_LINES, 2.0f);
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            for (int i = 0; i < tile->header->polyCount; ++i)
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            {
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                const dtPoly* p = &tile->polys[i];
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                if (p->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) // Skip regular polys.
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                    continue;
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                unsigned int col, col2;
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                if (query && query->isInClosedList(base | (dtPolyRef)i))
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                    col = duRGBA(255, 196, 0, 220);
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                else
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                    col = duDarkenCol(duTransCol(dd->areaToCol(p->getArea()), 220));
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                const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase];
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                const float* va = &tile->verts[p->verts[0] * 3];
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                const float* vb = &tile->verts[p->verts[1] * 3];
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                // Check to see if start and end end-points have links.
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                bool startSet = false;
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                bool endSet = false;
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                for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
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                {
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                    if (tile->links[k].edge == 0)
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                        startSet = true;
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                    if (tile->links[k].edge == 1)
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                        endSet = true;
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                }
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                // End points and their on-mesh locations.
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                dd->vertex(va[0], va[1], va[2], col);
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                dd->vertex(con->pos[0], con->pos[1], con->pos[2], col);
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                col2 = startSet ? col : duRGBA(220, 32, 16, 196);
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                duAppendCircle(dd, con->pos[0], con->pos[1] + 0.1f, con->pos[2], con->rad, col2);
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                dd->vertex(vb[0], vb[1], vb[2], col);
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                dd->vertex(con->pos[3], con->pos[4], con->pos[5], col);
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                col2 = endSet ? col : duRGBA(220, 32, 16, 196);
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                duAppendCircle(dd, con->pos[3], con->pos[4] + 0.1f, con->pos[5], con->rad, col2);
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                // End point vertices.
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                dd->vertex(con->pos[0], con->pos[1], con->pos[2], duRGBA(0, 48, 64, 196));
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                dd->vertex(con->pos[0], con->pos[1] + 0.2f, con->pos[2], duRGBA(0, 48, 64, 196));
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                dd->vertex(con->pos[3], con->pos[4], con->pos[5], duRGBA(0, 48, 64, 196));
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                dd->vertex(con->pos[3], con->pos[4] + 0.2f, con->pos[5], duRGBA(0, 48, 64, 196));
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                // Connection arc.
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                duAppendArc(dd, con->pos[0], con->pos[1], con->pos[2], con->pos[3], con->pos[4], con->pos[5], 0.25f,
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                    (con->flags & 1) ? 0.6f : 0, 0.6f, col);
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            }
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            dd->end();
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        }
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        const unsigned int vcol = duRGBA(0, 0, 0, 196);
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        dd->begin(DU_DRAW_POINTS, 3.0f);
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        for (int i = 0; i < tile->header->vertCount; ++i)
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        {
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            const float* v = &tile->verts[i * 3];
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            dd->vertex(v[0], v[1], v[2], vcol);
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        }
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        dd->end();
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        dd->depthMask(true);
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    }
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}
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namespace SceneUtil
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{
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    osg::ref_ptr<osg::StateSet> makeNavMeshTileStateSet()
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    {
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        osg::ref_ptr<osg::Material> material = new osg::Material;
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        material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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        const float polygonOffsetFactor = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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        const float polygonOffsetUnits = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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        osg::ref_ptr<osg::PolygonOffset> polygonOffset
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            = new osg::PolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
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        osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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        stateSet->setAttribute(material);
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        stateSet->setAttributeAndModes(polygonOffset);
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        return stateSet;
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    }
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    osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
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        const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& groupStateSet,
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        const osg::ref_ptr<osg::StateSet>& debugDrawStateSet, unsigned char flags, unsigned minSalt, unsigned maxSalt)
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    {
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        if (meshTile.header == nullptr)
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            return nullptr;
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        osg::ref_ptr<osg::Group> group(new osg::Group);
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        group->setStateSet(groupStateSet);
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        constexpr float shift = 10.0f;
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        DebugDraw debugDraw(
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            *group, debugDrawStateSet, osg::Vec3f(0, 0, shift), 1.0f / settings.mRecast.mRecastScaleFactor);
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        dtNavMeshQuery navMeshQuery;
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        navMeshQuery.init(&navMesh, settings.mDetour.mMaxNavMeshQueryNodes);
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        drawMeshTile(&debugDraw, navMesh, &navMeshQuery, &meshTile, flags, getHeat(meshTile.salt, minSalt, maxSalt));
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        return group;
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    }
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}
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