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	Moving classes from components/bsa into Bsa namespace. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
		
			
				
	
	
		
			176 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   OpenMW - The completely unofficial reimplementation of Morrowind
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|   Copyright (C) 2008-2010  Nicolay Korslund
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|   Email: < korslund@gmail.com >
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|   WWW: http://openmw.sourceforge.net/
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| 
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|   This file (cpp_bsaarchive.cpp) is part of the OpenMW package.
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| 
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|   OpenMW is distributed as free software: you can redistribute it
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|   and/or modify it under the terms of the GNU General Public License
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|   version 3, as published by the Free Software Foundation.
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| 
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|   This program is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|   General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   version 3 along with this program. If not, see
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|   http://www.gnu.org/licenses/ .
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| 
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|  */
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| 
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| #include "bsa_archive.hpp"
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| 
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| #include <OgreArchive.h>
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| #include <OgreArchiveFactory.h>
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| #include <OgreArchiveManager.h>
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| #include "bsa_file.hpp"
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| #include <libs/mangle/stream/clients/ogre_datastream.hpp>
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| 
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| namespace
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| {
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| 
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| using namespace Ogre;
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| using namespace Mangle::Stream;
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| using namespace Bsa;
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| 
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| /// An OGRE Archive wrapping a BSAFile archive
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| class BSAArchive : public Archive
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| {
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|   BSAFile arc;
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| 
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| public:
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|   BSAArchive(const String& name)
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|              : Archive(name, "BSA")
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|   { arc.open(name); }
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| 
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|   bool isCaseSensitive() const { return false; }
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| 
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|   // The archive is loaded in the constructor, and never unloaded.
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|   void load() {}
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|   void unload() {}
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| 
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|   DataStreamPtr open(const String& filename, bool recursive = true) const
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|   {
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|     // Get a non-const reference to arc. This is a hack and it's all
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|     // OGRE's fault. You should NOT expect an open() command not to
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|     // have any side effects on the archive, and hence this function
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|     // should not have been declared const in the first place.
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|     BSAFile *narc = (BSAFile*)&arc;
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| 
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|     // Open the file
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|     StreamPtr strm = narc->getFile(filename.c_str());
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| 
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|     // Wrap it into an Ogre::DataStream.
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|     return DataStreamPtr(new Mangle2OgreStream(strm));
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|   }
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| 
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|   // Check if the file exists.
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|   bool exists(const String& filename) { return arc.exists(filename.c_str()); }
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|   time_t getModifiedTime(const String&) { return 0; }
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| 
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|   // This is never called as far as I can see.
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|   StringVectorPtr list(bool recursive = true, bool dirs = false)
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|   {
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|     //std::cout << "list(" << recursive << ", " << dirs << ")\n";
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|     StringVectorPtr ptr = StringVectorPtr(new StringVector());
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|     return ptr;
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|   }
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| 
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|   // Also never called.
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|   FileInfoListPtr listFileInfo(bool recursive = true, bool dirs = false)
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|   {
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|     //std::cout << "listFileInfo(" << recursive << ", " << dirs << ")\n";
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|     FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
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|     return ptr;
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|   }
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| 
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|   // After load() is called, find("*") is called once. It doesn't seem
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|   // to matter that we return an empty list, exists() gets called on
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|   // the correct files anyway.
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|   StringVectorPtr find(const String& pattern, bool recursive = true,
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|                        bool dirs = false)
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|   {
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|     //std::cout << "find(" << pattern << ", " << recursive
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|     //          << ", " << dirs << ")\n";
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|     StringVectorPtr ptr = StringVectorPtr(new StringVector());
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|     return ptr;
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|   }
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| 
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|   /* Gets called once for each of the ogre formats, *.program,
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|      *.material etc. We ignore all these.
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| 
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|      However, it's also called by MyGUI to find individual textures,
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|      and we can't ignore these since many of the GUI textures are
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|      located in BSAs. So instead we channel it through exists() and
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|      set up a single-element result list if the file is found.
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|   */
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|   FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
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|                                bool dirs = false)
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|   {
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|     FileInfoListPtr ptr = FileInfoListPtr(new FileInfoList());
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| 
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|     // Check if the file exists (only works for single files - wild
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|     // cards and recursive search isn't implemented.)
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|     if(exists(pattern))
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|       {
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|         FileInfo fi;
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|         fi.archive = this;
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|         fi.filename = pattern;
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|         // It apparently doesn't matter that we return bogus
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|         // information
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|         fi.path = "";
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|         fi.compressedSize = fi.uncompressedSize = 0;
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| 
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|         ptr->push_back(fi);
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|       }
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| 
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|     return ptr;
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|   }
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| };
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| 
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| // An archive factory for BSA archives
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| class BSAArchiveFactory : public ArchiveFactory
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| {
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| public:
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|   const String& getType() const
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|   {
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|     static String name = "BSA";
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|     return name;
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|   }
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| 
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|   Archive *createInstance( const String& name )
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|   {
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|     return new BSAArchive(name);
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|   }
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| 
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|   void destroyInstance( Archive* arch) { delete arch; }
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| };
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| 
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| static bool init = false;
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| static void insertBSAFactory()
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| {
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|   if(!init)
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|     {
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|       ArchiveManager::getSingleton().addArchiveFactory( new BSAArchiveFactory );
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|       init = true;
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|     }
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| }
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| 
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| }
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| 
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| namespace Bsa
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| {
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| 
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| // The function below is the only publicly exposed part of this file
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| 
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| void addBSA(const std::string& name, const std::string& group)
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| {
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|   insertBSAFactory();
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|   ResourceGroupManager::getSingleton().
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|     addResourceLocation(name, "BSA", group);
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| }
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| 
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| }
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