.. |
mwbase
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Remove Lua command "self:setDirectControl"
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2021-08-03 14:36:51 +03:00 |
mwclass
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Change moveObject() to take a osg::Vec3f argument instead of 3 floats
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2021-07-30 23:24:49 +02:00 |
mwdialogue
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Change disposition to work like vanilla
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2021-07-06 17:03:56 +02:00 |
mwgui
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
mwinput
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Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
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2021-07-30 23:24:53 +02:00 |
mwlua
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Lua command core.quit
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2021-08-04 19:14:24 +03:00 |
mwmechanics
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Merge branch 'schneller' into 'master'
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2021-08-08 12:27:53 +00:00 |
mwphysics
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Merge branch 'dontcrash' into 'master'
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2021-08-09 17:10:11 +00:00 |
mwrender
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Don't use FreezeOnCull for any particle system (#4744)
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2021-08-08 03:36:35 +03:00 |
mwscript
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Don't stack cast packages
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2021-08-07 10:06:56 +02:00 |
mwsound
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
mwstate
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
mwworld
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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initial reverse-z depth implementation
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2021-08-04 17:39:11 -07:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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add shader path for mygui (#6162)
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2021-07-22 15:55:30 -07:00 |
engine.hpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
main.cpp
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Abort on duplicate content file
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2021-08-01 03:04:12 +01:00 |