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openmw/files/shaders
2021-07-29 22:28:05 +03:00
..
alpha.glsl Disable coverage adjustment for blended objects 2021-07-04 23:29:22 +01:00
CMakeLists.txt add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
groundcover_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
groundcover_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
gui_fragment.glsl add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
gui_vertex.glsl add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
lighting.glsl
lighting_util.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
nv_default_fragment.glsl Don't flip NV PPL shader Y axis erroneously 2021-05-03 01:34:54 +03:00
nv_default_vertex.glsl
nv_nolighting_fragment.glsl
nv_nolighting_vertex.glsl
objects_fragment.glsl Address shader issues pointed out by AnyOldName3 2021-07-29 22:28:05 +03:00
objects_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
terrain_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
vertexcolors.glsl
water_fragment.glsl Merge branch 'wobblywater' into 'master' 2021-07-25 21:35:52 +00:00
water_nm.png
water_vertex.glsl