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openmw/components/misc/rng.hpp
2025-09-22 13:33:27 +02:00

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1.4 KiB
C++

#ifndef OPENMW_COMPONENTS_MISC_RNG_H
#define OPENMW_COMPONENTS_MISC_RNG_H
#include <cassert>
#include <concepts>
#include <random>
#include <string_view>
/*
Provides central implementation of the RNG logic
*/
namespace Misc::Rng
{
/// The use of a rather minimalistic prng is preferred to avoid saving a lot of state in the save game.
using Generator = std::minstd_rand;
Generator& getGenerator();
std::string serialize(const Generator& prng);
void deserialize(std::string_view data, Generator& prng);
/// returns default seed for RNG
unsigned int generateDefaultSeed();
/// seed the RNG
void init(unsigned int seed = generateDefaultSeed());
/// return value in range [0.0f, 1.0f) <- note open upper range.
float rollProbability(Generator& prng = getGenerator());
/// return value in range [0.0f, 1.0f] <- note closed upper range.
float rollClosedProbability(Generator& prng = getGenerator());
/// return value in range [0, max) <- note open upper range.
template <std::integral T>
inline T rollDice(T max, Generator& prng = getGenerator())
{
return max > 0 ? std::uniform_int_distribution<T>(0, max - 1)(prng) : 0;
}
/// return value in range [0, 99]
inline int roll0to99(Generator& prng = getGenerator())
{
return rollDice(100, prng);
}
float deviate(float mean, float deviation, Generator& prng = getGenerator());
}
#endif