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	NIFFile might not always be created from a file or stream containing NIF data. Basically there are 2 different responsibilities for this class: 1. Read NIF file 2. Provide input for nifosg and bulletnifloader. Remove no longer needed NIFFileMock since the state of NIFFfile can be initialized independently from reading NIF file.
		
			
				
	
	
		
			157 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: https://openmw.org/
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  This file (controlled.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  https://www.gnu.org/licenses/ .
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 */
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#ifndef OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#include "base.hpp"
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namespace Nif
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{
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    struct NiSourceTexture : public Named
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    {
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        // Is this an external (references a separate texture file) or
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        // internal (data is inside the nif itself) texture?
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        bool external;
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        std::string filename; // In case of external textures
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        NiPixelDataPtr data; // In case of internal textures
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        /* Pixel layout
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            0 - Palettised
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            1 - High color 16
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            2 - True color 32
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            3 - Compressed
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            4 - Bumpmap
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            5 - Default */
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        unsigned int pixel;
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        /* Mipmap format
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            0 - no
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            1 - yes
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            2 - default */
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        unsigned int mipmap;
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        /* Alpha
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            0 - none
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            1 - binary
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            2 - smooth
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            3 - default (use material alpha, or multiply material with texture if present)
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        */
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        unsigned int alpha;
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        void read(NIFStream* nif) override;
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        void post(Reader& nif) override;
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    };
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    struct BSShaderTextureSet : public Record
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    {
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        enum TextureType
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        {
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            TextureType_Base = 0,
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            TextureType_Normal = 1,
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            TextureType_Glow = 2,
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            TextureType_Parallax = 3,
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            TextureType_Env = 4,
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            TextureType_EnvMask = 5,
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            TextureType_Subsurface = 6,
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            TextureType_BackLighting = 7
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        };
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        std::vector<std::string> textures;
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        void read(NIFStream* nif) override;
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    };
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    struct NiParticleModifier : public Record
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    {
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        NiParticleModifierPtr next;
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        ControllerPtr controller;
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        void read(NIFStream* nif) override;
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        void post(Reader& nif) override;
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    };
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    struct NiParticleGrowFade : public NiParticleModifier
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    {
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        float growTime;
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        float fadeTime;
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        void read(NIFStream* nif) override;
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    };
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    struct NiParticleColorModifier : public NiParticleModifier
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    {
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        NiColorDataPtr data;
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        void read(NIFStream* nif) override;
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        void post(Reader& nif) override;
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    };
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    struct NiGravity : public NiParticleModifier
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    {
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        float mForce;
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        /* 0 - Wind (fixed direction)
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         * 1 - Point (fixed origin)
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         */
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        int mType;
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        float mDecay;
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        osg::Vec3f mPosition;
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        osg::Vec3f mDirection;
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        void read(NIFStream* nif) override;
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    };
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    struct NiParticleCollider : public NiParticleModifier
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    {
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        float mBounceFactor;
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        void read(NIFStream* nif) override;
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    };
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    // NiPinaColada
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    struct NiPlanarCollider : public NiParticleCollider
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    {
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        osg::Vec2f mExtents;
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        osg::Vec3f mPosition;
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        osg::Vec3f mXVector, mYVector;
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        osg::Vec3f mPlaneNormal;
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        float mPlaneDistance;
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        void read(NIFStream* nif) override;
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    };
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    struct NiSphericalCollider : public NiParticleCollider
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    {
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        float mRadius;
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        osg::Vec3f mCenter;
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        void read(NIFStream* nif) override;
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    };
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    struct NiParticleRotation : public NiParticleModifier
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    {
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        void read(NIFStream* nif) override;
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    };
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} // Namespace
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#endif
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