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			461 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			461 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "bulletnifloader.hpp"
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#include <cassert>
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#include <sstream>
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#include <tuple>
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#include <variant>
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#include <vector>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/convert.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/nif/data.hpp>
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#include <components/nif/extra.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/parent.hpp>
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#include <components/files/conversion.hpp>
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#include <components/settings/settings.hpp>
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namespace
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{
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    osg::Matrixf getWorldTransform(const Nif::Node& node, const Nif::Parent* nodeParent)
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    {
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        osg::Matrixf result = node.trafo.toMatrix();
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        for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
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            result *= parent->mNiNode.trafo.toMatrix();
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        return result;
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    }
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    bool pathFileNameStartsWithX(const std::string& path)
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    {
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        const std::size_t slashpos = path.find_last_of("/\\");
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        const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
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        return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
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    }
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    void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriShapeData& data, const osg::Matrixf& transform)
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    {
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        const std::vector<osg::Vec3f>& vertices = data.vertices;
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        const std::vector<unsigned short>& triangles = data.triangles;
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        mesh.preallocateVertices(static_cast<int>(vertices.size()));
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        mesh.preallocateIndices(static_cast<int>(triangles.size()));
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        for (std::size_t i = 0; i < triangles.size(); i += 3)
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        {
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            mesh.addTriangle(Misc::Convert::toBullet(vertices[triangles[i + 0]] * transform),
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                Misc::Convert::toBullet(vertices[triangles[i + 1]] * transform),
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                Misc::Convert::toBullet(vertices[triangles[i + 2]] * transform));
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        }
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    }
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    void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriStripsData& data, const osg::Matrixf& transform)
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    {
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        const std::vector<osg::Vec3f>& vertices = data.vertices;
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        const std::vector<std::vector<unsigned short>>& strips = data.strips;
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        mesh.preallocateVertices(static_cast<int>(vertices.size()));
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        int numTriangles = 0;
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        for (const std::vector<unsigned short>& strip : strips)
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        {
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            // Each strip with N points contains information about N-2 triangles.
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            if (strip.size() >= 3)
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                numTriangles += static_cast<int>(strip.size() - 2);
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        }
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        mesh.preallocateIndices(static_cast<int>(numTriangles));
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        // It's triangulation time. Totally not a NifSkope spell ripoff.
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        for (const std::vector<unsigned short>& strip : strips)
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        {
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            // Can't make a triangle from less than 3 points.
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            if (strip.size() < 3)
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                continue;
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            unsigned short a;
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            unsigned short b = strip[0];
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            unsigned short c = strip[1];
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            for (size_t i = 2; i < strip.size(); i++)
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            {
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                a = b;
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                b = c;
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                c = strip[i];
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                if (a != b && b != c && a != c)
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                {
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                    if (i % 2 == 0)
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                    {
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                        mesh.addTriangle(Misc::Convert::toBullet(vertices[a] * transform),
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                            Misc::Convert::toBullet(vertices[b] * transform),
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                            Misc::Convert::toBullet(vertices[c] * transform));
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                    }
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                    else
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                    {
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                        mesh.addTriangle(Misc::Convert::toBullet(vertices[a] * transform),
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                            Misc::Convert::toBullet(vertices[c] * transform),
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                            Misc::Convert::toBullet(vertices[b] * transform));
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                    }
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                }
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            }
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        }
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    }
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    template <class Function>
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    auto handleNiGeometry(const Nif::NiGeometry& geometry, Function&& function)
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        -> decltype(function(static_cast<const Nif::NiTriShapeData&>(geometry.data.get())))
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    {
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        if (geometry.recType == Nif::RC_NiTriShape || geometry.recType == Nif::RC_BSLODTriShape)
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        {
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            if (geometry.data->recType != Nif::RC_NiTriShapeData)
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                return {};
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            auto data = static_cast<const Nif::NiTriShapeData*>(geometry.data.getPtr());
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            if (data->triangles.empty())
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                return {};
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            return function(static_cast<const Nif::NiTriShapeData&>(*data));
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        }
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        if (geometry.recType == Nif::RC_NiTriStrips)
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        {
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            if (geometry.data->recType != Nif::RC_NiTriStripsData)
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                return {};
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            auto data = static_cast<const Nif::NiTriStripsData*>(geometry.data.getPtr());
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            if (data->strips.empty())
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                return {};
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            return function(static_cast<const Nif::NiTriStripsData&>(*data));
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        }
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        return {};
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    }
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    std::monostate fillTriangleMesh(
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        std::unique_ptr<btTriangleMesh>& mesh, const Nif::NiGeometry& geometry, const osg::Matrixf& transform)
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    {
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        return handleNiGeometry(geometry, [&](const auto& data) {
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            if (mesh == nullptr)
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                mesh = std::make_unique<btTriangleMesh>(false);
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            fillTriangleMesh(*mesh, data, transform);
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            return std::monostate{};
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        });
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    }
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    std::unique_ptr<btTriangleMesh> makeChildMesh(const Nif::NiGeometry& geometry)
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    {
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        return handleNiGeometry(geometry, [&](const auto& data) {
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            auto mesh = std::make_unique<btTriangleMesh>();
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            fillTriangleMesh(*mesh, data, osg::Matrixf());
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            return mesh;
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        });
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    }
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}
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namespace NifBullet
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{
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    osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(Nif::FileView nif)
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    {
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        mShape = new Resource::BulletShape;
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        mCompoundShape.reset();
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        mStaticMesh.reset();
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        mAvoidStaticMesh.reset();
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        mShape->mFileHash = nif.getHash();
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        const size_t numRoots = nif.numRoots();
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        std::vector<const Nif::Node*> roots;
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        for (size_t i = 0; i < numRoots; ++i)
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        {
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            const Nif::Record* r = nif.getRoot(i);
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            if (!r)
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                continue;
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            const Nif::Node* node = dynamic_cast<const Nif::Node*>(r);
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            if (node)
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                roots.emplace_back(node);
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        }
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        const std::string filename = Files::pathToUnicodeString(nif.getFilename());
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        mShape->mFileName = filename;
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        if (roots.empty())
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        {
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            warn("Found no root nodes in NIF file " + filename);
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            return mShape;
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        }
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        // Try to find a valid bounding box first. If one's found for any root node, use that.
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        for (const Nif::Node* node : roots)
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        {
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            if (findBoundingBox(*node, filename))
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            {
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                const btVector3 extents = Misc::Convert::toBullet(mShape->mCollisionBox.mExtents);
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                const btVector3 center = Misc::Convert::toBullet(mShape->mCollisionBox.mCenter);
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                auto compound = std::make_unique<btCompoundShape>();
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                auto boxShape = std::make_unique<btBoxShape>(extents);
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                btTransform transform = btTransform::getIdentity();
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                transform.setOrigin(center);
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                compound->addChildShape(transform, boxShape.get());
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                std::ignore = boxShape.release();
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                mShape->mCollisionShape.reset(compound.release());
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                return mShape;
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            }
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        }
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        // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see
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        // Animation::addAnimSource). assume all nodes in the file will be animated
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        const bool isAnimated = pathFileNameStartsWithX(filename);
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        // If there's no bounding box, we'll have to generate a Bullet collision shape
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        // from the collision data present in every root node.
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        for (const Nif::Node* node : roots)
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        {
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            bool hasCollisionNode = hasRootCollisionNode(*node);
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            bool hasCollisionShape = hasCollisionNode && !collisionShapeIsEmpty(*node);
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            if (hasCollisionNode && !hasCollisionShape)
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                mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
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            bool generateCollisionShape = !hasCollisionShape;
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            handleNode(filename, *node, nullptr, 0, generateCollisionShape, isAnimated, generateCollisionShape, false,
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                mShape->mVisualCollisionType);
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        }
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        if (mCompoundShape)
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        {
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            if (mStaticMesh != nullptr && mStaticMesh->getNumTriangles() > 0)
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            {
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                btTransform trans;
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                trans.setIdentity();
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                std::unique_ptr<btCollisionShape> child
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                    = std::make_unique<Resource::TriangleMeshShape>(mStaticMesh.get(), true);
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                mCompoundShape->addChildShape(trans, child.get());
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                std::ignore = child.release();
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                std::ignore = mStaticMesh.release();
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            }
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            mShape->mCollisionShape = std::move(mCompoundShape);
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        }
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        else if (mStaticMesh != nullptr && mStaticMesh->getNumTriangles() > 0)
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        {
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            mShape->mCollisionShape.reset(new Resource::TriangleMeshShape(mStaticMesh.get(), true));
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            std::ignore = mStaticMesh.release();
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        }
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        if (mAvoidStaticMesh != nullptr && mAvoidStaticMesh->getNumTriangles() > 0)
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        {
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            mShape->mAvoidCollisionShape.reset(new Resource::TriangleMeshShape(mAvoidStaticMesh.get(), false));
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            std::ignore = mAvoidStaticMesh.release();
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        }
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        return mShape;
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    }
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    // Find a boundingBox in the node hierarchy.
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    // Return: use bounding box for collision?
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    bool BulletNifLoader::findBoundingBox(const Nif::Node& node, const std::string& filename)
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    {
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        if (node.hasBounds)
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        {
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            unsigned int type = node.bounds.type;
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            switch (type)
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            {
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                case Nif::NiBoundingVolume::Type::BOX_BV:
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                    mShape->mCollisionBox.mExtents = node.bounds.box.extents;
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                    mShape->mCollisionBox.mCenter = node.bounds.box.center;
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                    break;
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                default:
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                {
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                    std::stringstream warning;
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                    warning << "Unsupported NiBoundingVolume type " << type << " in node " << node.recIndex;
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                    warning << " in file " << filename;
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                    warn(warning.str());
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                }
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            }
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            if (node.hasBBoxCollision())
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            {
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                return true;
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            }
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        }
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        if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
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        {
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            const Nif::NodeList& list = ninode->children;
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            for (const auto& child : list)
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                if (!child.empty() && findBoundingBox(child.get(), filename))
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                    return true;
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        }
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        return false;
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    }
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    bool BulletNifLoader::hasRootCollisionNode(const Nif::Node& rootNode) const
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    {
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        if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&rootNode))
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        {
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            for (const auto& child : ninode->children)
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            {
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                if (child.empty())
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                    continue;
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                if (child.getPtr()->recType == Nif::RC_RootCollisionNode)
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                    return true;
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            }
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        }
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        return false;
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    }
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    bool BulletNifLoader::collisionShapeIsEmpty(const Nif::Node& rootNode) const
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    {
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        if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&rootNode))
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        {
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            for (const auto& child : ninode->children)
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            {
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                if (child.empty())
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                    continue;
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                const Nif::Node* childNode = child.getPtr();
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                if (childNode->recType != Nif::RC_RootCollisionNode)
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                    continue;
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                const Nif::NiNode* niChildnode
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                    = static_cast<const Nif::NiNode*>(childNode); // RootCollisionNode is always a NiNode
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                if (childNode->hasBounds || niChildnode->children.size() > 0)
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                    return false;
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            }
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        }
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        return true;
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    }
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    void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node& node, const Nif::Parent* parent,
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        int flags, bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid,
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        Resource::VisualCollisionType& visualCollisionType)
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    {
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        // TODO: allow on-the fly collision switching via toggling this flag
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        if (node.recType == Nif::RC_NiCollisionSwitch && !node.collisionActive())
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            return;
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        // If RootCollisionNode is empty we treat it as NCC flag and autogenerate collision shape as there was no
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        // RootCollisionNode. So ignoring it here if `autogenerated` is true and collisionType was set to `Camera`.
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        if (node.recType == Nif::RC_RootCollisionNode && autogenerated
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            && visualCollisionType == Resource::VisualCollisionType::Camera)
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            return;
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        // Accumulate the flags from all the child nodes. This works for all
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        // the flags we currently use, at least.
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        flags |= node.flags;
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        if (!node.controller.empty() && node.controller->recType == Nif::RC_NiKeyframeController
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            && node.controller->isActive())
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            isAnimated = true;
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        isCollisionNode = isCollisionNode || (node.recType == Nif::RC_RootCollisionNode);
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        // Don't collide with AvoidNode shapes
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        avoid = avoid || (node.recType == Nif::RC_AvoidNode);
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        // We encountered a RootCollisionNode inside autogenerated mesh. It is not right.
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        if (node.recType == Nif::RC_RootCollisionNode && autogenerated)
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            Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName
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                             << ". Treating it as a common NiTriShape.";
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        // Check for extra data
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        for (Nif::ExtraPtr e = node.extra; !e.empty(); e = e->next)
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        {
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            if (e->recType == Nif::RC_NiStringExtraData)
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            {
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                // String markers may contain important information
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                // affecting the entire subtree of this node
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                Nif::NiStringExtraData* sd = (Nif::NiStringExtraData*)e.getPtr();
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                if (Misc::StringUtils::ciStartsWith(sd->string, "NC"))
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                {
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                    // NCC flag in vanilla is partly case sensitive: prefix NC is case insensitive but second C needs be
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                    // uppercase
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                    if (sd->string.length() > 2 && sd->string[2] == 'C')
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                        // Collide only with camera.
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                        visualCollisionType = Resource::VisualCollisionType::Camera;
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                    else
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                        // No collision.
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                        visualCollisionType = Resource::VisualCollisionType::Default;
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                }
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                else if (sd->string == "MRK" && autogenerated)
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                {
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                    // Marker can still have collision if the model explicitely specifies it via a RootCollisionNode.
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                    return;
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                }
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            }
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        }
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        if (isCollisionNode)
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        {
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            // NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
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            // It must be ignored completely.
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            // (occurs in tr_ex_imp_wall_arch_04.nif)
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            if (!node.hasBounds
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                && (node.recType == Nif::RC_NiTriShape || node.recType == Nif::RC_NiTriStrips
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                    || node.recType == Nif::RC_BSLODTriShape))
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            {
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                handleNiTriShape(static_cast<const Nif::NiGeometry&>(node), parent, getWorldTransform(node, parent),
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                    isAnimated, avoid);
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            }
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        }
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        // For NiNodes, loop through children
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        if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
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        {
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            const Nif::NodeList& list = ninode->children;
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            const Nif::Parent currentParent{ *ninode, parent };
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            for (const auto& child : list)
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            {
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                if (child.empty())
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						|
                    continue;
 | 
						|
 | 
						|
                assert(std::find(child->parents.begin(), child->parents.end(), ninode) != child->parents.end());
 | 
						|
                handleNode(fileName, child.get(), ¤tParent, flags, isCollisionNode, isAnimated, autogenerated,
 | 
						|
                    avoid, visualCollisionType);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void BulletNifLoader::handleNiTriShape(const Nif::NiGeometry& niGeometry, const Nif::Parent* nodeParent,
 | 
						|
        const osg::Matrixf& transform, bool isAnimated, bool avoid)
 | 
						|
    {
 | 
						|
        if (niGeometry.data.empty() || niGeometry.data->vertices.empty())
 | 
						|
            return;
 | 
						|
 | 
						|
        if (!niGeometry.skin.empty())
 | 
						|
            isAnimated = false;
 | 
						|
 | 
						|
        if (isAnimated)
 | 
						|
        {
 | 
						|
            std::unique_ptr<btTriangleMesh> childMesh = makeChildMesh(niGeometry);
 | 
						|
            if (childMesh == nullptr || childMesh->getNumTriangles() == 0)
 | 
						|
                return;
 | 
						|
 | 
						|
            if (!mCompoundShape)
 | 
						|
                mCompoundShape.reset(new btCompoundShape);
 | 
						|
 | 
						|
            auto childShape = std::make_unique<Resource::TriangleMeshShape>(childMesh.get(), true);
 | 
						|
            std::ignore = childMesh.release();
 | 
						|
 | 
						|
            float scale = niGeometry.trafo.scale;
 | 
						|
            for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
 | 
						|
                scale *= parent->mNiNode.trafo.scale;
 | 
						|
            osg::Quat q = transform.getRotate();
 | 
						|
            osg::Vec3f v = transform.getTrans();
 | 
						|
            childShape->setLocalScaling(btVector3(scale, scale, scale));
 | 
						|
 | 
						|
            btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));
 | 
						|
 | 
						|
            mShape->mAnimatedShapes.emplace(niGeometry.recIndex, mCompoundShape->getNumChildShapes());
 | 
						|
 | 
						|
            mCompoundShape->addChildShape(trans, childShape.get());
 | 
						|
            std::ignore = childShape.release();
 | 
						|
        }
 | 
						|
        else if (avoid)
 | 
						|
            fillTriangleMesh(mAvoidStaticMesh, niGeometry, transform);
 | 
						|
        else
 | 
						|
            fillTriangleMesh(mStaticMesh, niGeometry, transform);
 | 
						|
    }
 | 
						|
 | 
						|
} // namespace NifBullet
 |