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			34 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_UNREFQUEUE_H
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#define OPENMW_COMPONENTS_UNREFQUEUE_H
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#include <osg/Referenced>
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#include <osg/ref_ptr>
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#include <vector>
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namespace SceneUtil
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{
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    class WorkQueue;
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    /// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario
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    /// would be the main thread pushing objects that are no longer needed, and the background thread deleting them.
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    class UnrefQueue
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    {
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    public:
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        /// Adds an object to the list of objects to be unreferenced. Call from the main thread.
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        void push(osg::ref_ptr<osg::Referenced>&& obj) { mObjects.push_back(std::move(obj)); }
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        void push(const osg::ref_ptr<osg::Referenced>& obj) { mObjects.push_back(obj); }
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        /// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread,
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        /// thus unreferencing them. Call from the main thread.
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        void flush(SceneUtil::WorkQueue& workQueue);
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        std::size_t getSize() const { return mObjects.size(); }
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    private:
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        std::vector<osg::ref_ptr<osg::Referenced>> mObjects;
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    };
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}
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#endif
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