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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#ifndef COMPONENTS_ESM_ESMTERRAIN
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#define COMPONENTS_ESM_ESMTERRAIN
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#include <span>
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#include <vector>
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#include <components/esm3/loadland.hpp>
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#include <components/esm4/loadland.hpp>
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namespace ESM
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{
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class LandData
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{
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public:
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~LandData() = default;
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LandData() = default;
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LandData(const ESM::Land& Land, int loadFLags);
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LandData(const ESM4::Land& Land, int loadFLags);
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typedef signed char VNML;
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std::span<const float> getHeights() const { return mHeights; }
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std::span<const VNML> getNormals() const { return mNormals; }
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std::span<const unsigned char> getColors() const { return mColors; }
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std::span<const uint16_t> getTextures() const { return mTextures; }
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float getSize() const { return mSize; }
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float getMinHeight() const { return mMinHeight; }
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float getMaxHeight() const { return mMaxHeight; }
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int getLandSize() const { return mLandSize; }
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int mLoadFlags;
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private:
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float mMinHeight = 0.f;
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float mMaxHeight = 0.f;
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float mSize = 0.f;
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int mLandSize = 0;
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std::vector<float> mHeights;
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std::vector<VNML> mNormals;
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std::vector<unsigned char> mColors;
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std::vector<uint16_t> mTextures;
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};
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}
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#endif // ! COMPNENTS_ESM_ESMTERRAIN
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