You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/components/sceneutil
scrawl 63b69db617 Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
10 years ago
..
attach.cpp Mesh filtering fix 10 years ago
attach.hpp Add utility for assembling body parts / equipment 10 years ago
clone.cpp Clone fix 10 years ago
clone.hpp Add SceneManager and clone utility 10 years ago
controller.cpp Animation playback works, no movement accumulation yet 10 years ago
controller.hpp Animation playback works, no movement accumulation yet 10 years ago
lightcontroller.cpp Move rng to components 10 years ago
lightcontroller.hpp Add LightController 10 years ago
lightmanager.cpp LightManager optimization 10 years ago
lightmanager.hpp Attach light lists to the object base nodes instead of each renderable 10 years ago
riggeometry.cpp Port skeleton based bounding boxes to the new skinning system 10 years ago
riggeometry.hpp Port skeleton based bounding boxes to the new skinning system 10 years ago
skeleton.cpp Move skinning code to SceneUtil 10 years ago
skeleton.hpp Add LightController 10 years ago
statesetupdater.cpp Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
statesetupdater.hpp Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
util.cpp Colour conversion utility 10 years ago
util.hpp Colour conversion utility 10 years ago
visitor.hpp Node name lookups should be case insensitive 10 years ago