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	Moving classes from components/bsa into Bsa namespace. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			850 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			850 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "../bsa_file.hpp"
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| 
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| /*
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|   Test of the BSAFile class
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| 
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|   This test requires that data/Morrowind.bsa exists in the root
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|   directory of OpenMW.
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| 
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|  */
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| 
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| #include <iostream>
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| 
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| using namespace std;
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| using namespace Bsa;
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| 
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| BSAFile bsa;
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| 
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| void find(const char* file)
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| {
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|   cout << "Does file '" << file << "' exist?\n  ";
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|   if(bsa.exists(file))
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|     {
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|       cout << "Yes.\n  ";
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|       cout << bsa.getFile(file)->size() << " bytes\n";
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|     }
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|   else cout << "No.\n";
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| }
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| 
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| int main()
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| {
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|   cout << "Reading Morrowind.bsa\n";
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|   bsa.open("../../data/Morrowind.bsa");
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| 
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|   const BSAFile::FileList &files = bsa.getList();
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| 
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|   cout << "First 10 files in archive:\n";
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|   for(int i=0; i<10; i++)
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|     cout << "  " << files[i].name
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|          << " (" << files[i].fileSize << " bytes @"
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|          << files[i].offset << ")\n";
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| 
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|   find("meshes\\r\\xnetch_betty.nif");
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|   find("humdrum");
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| }
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