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			201 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CELL_H
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| #define OPENMW_ESM_CELL_H
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| 
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| #include <string>
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| #include <vector>
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| #include <list>
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| 
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| #include "esmcommon.hpp"
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| #include "defs.hpp"
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| #include "cellref.hpp"
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| #include "cellid.hpp"
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| 
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| namespace MWWorld
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| {
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|     class ESMStore;
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| }
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| 
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| namespace ESM
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| {
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| class ESMReader;
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| class ESMWriter;
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| 
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| /* Moved cell reference tracking object. This mainly stores the target cell
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|         of the reference, so we can easily know where it has been moved when another
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|         plugin tries to move it independently.
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|     Unfortunately, we need to implement this here.
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|     */
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| class MovedCellRef
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| {
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| public:
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|     RefNum mRefNum;
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| 
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|     // Coordinates of target exterior cell
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|     int mTarget[2];
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| 
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|     // The content file format does not support moving objects to an interior cell.
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|     // The save game format does support moving to interior cells, but uses a different mechanism
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|     // (see the MovedRefTracker implementation in MWWorld::CellStore for more details).
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| };
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| 
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| /// Overloaded compare operator used to search inside a list of cell refs.
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| bool operator==(const MovedCellRef& ref, const RefNum& refNum);
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| bool operator==(const CellRef& ref, const RefNum& refNum);
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| 
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| typedef std::list<MovedCellRef> MovedCellRefTracker;
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| typedef std::list<std::pair<CellRef, bool> > CellRefTracker;
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| 
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| struct CellRefTrackerPredicate
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| {
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|     RefNum mRefNum;
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| 
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|     CellRefTrackerPredicate(const RefNum& refNum) : mRefNum(refNum) {}
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|     bool operator() (const std::pair<CellRef, bool>& refdelPair) { return refdelPair.first == mRefNum; }
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| };
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| 
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| /* Cells hold data about objects, creatures, statics (rocks, walls,
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|    buildings) and landscape (for exterior cells). Cells frequently
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|    also has other associated LAND and PGRD records. Combined, all this
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|    data can be huge, and we cannot load it all at startup. Instead,
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|    the strategy we use is to remember the file position of each cell
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|    (using ESMReader::getContext()) and jumping back into place
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|    whenever we need to load a given cell.
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|  */
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| struct Cell
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| {
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|     static unsigned int sRecordId;
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|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|     static std::string getRecordType() { return "Cell"; }
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| 
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|   enum Flags
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|     {
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|       Interior  = 0x01, // Interior cell
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|       HasWater  = 0x02, // Does this cell have a water surface
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|       NoSleep   = 0x04, // Is it allowed to sleep here (without a bed)
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|       QuasiEx   = 0x80  // Behave like exterior (Tribunal+), with
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|                         // skybox and weather
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|     };
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| 
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|   struct DATAstruct
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|   {
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|       int mFlags {0};
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|       int mX {0}, mY {0};
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|   };
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| 
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|   struct AMBIstruct
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|   {
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|       Color mAmbient {0}, mSunlight {0}, mFog {0};
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|       float mFogDensity {0.f};
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|   };
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| 
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|   Cell() : mName(""),
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|            mRegion(""),
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|            mHasAmbi(true),
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|            mWater(0),
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|            mWaterInt(false),
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|            mMapColor(0),
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|            mRefNumCounter(0)
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|   {}
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| 
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|   // Interior cells are indexed by this (it's the 'id'), for exterior
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|   // cells it is optional.
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|   std::string mName;
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| 
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|   // Optional region name for exterior and quasi-exterior cells.
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|   std::string mRegion;
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| 
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|   std::vector<ESM_Context> mContextList; // File position; multiple positions for multiple plugin support
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|   DATAstruct mData;
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|   CellId mCellId;
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| 
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|   AMBIstruct mAmbi;
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|   bool mHasAmbi;
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| 
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|   float mWater; // Water level
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|   bool mWaterInt;
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|   int mMapColor;
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|   // Counter for RefNums. This is only used during content file editing and has no impact on gameplay.
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|   // It prevents overwriting previous refNums, even if they were deleted.
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|   // as that would collide with refs when a content file is upgraded.
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|   int mRefNumCounter;
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| 
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|   // References "leased" from another cell (i.e. a different cell
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|   //  introduced this ref, and it has been moved here by a plugin)
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|   CellRefTracker mLeasedRefs;
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|   MovedCellRefTracker mMovedRefs;
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| 
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|   void postLoad(ESMReader &esm);
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| 
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|   // This method is left in for compatibility with esmtool. Parsing moved references currently requires
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|   //  passing ESMStore, bit it does not know about this parameter, so we do it this way.
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|   void load(ESMReader &esm, bool &isDeleted, bool saveContext = true); // Load everything (except references)
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|   void loadNameAndData(ESMReader &esm, bool &isDeleted); // Load NAME and DATAstruct
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|   void loadCell(ESMReader &esm, bool saveContext = true); // Load everything, except NAME, DATAstruct and references
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| 
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|   void save(ESMWriter &esm, bool isDeleted = false) const;
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| 
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|   bool isExterior() const
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|   {
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|       return !(mData.mFlags & Interior);
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|   }
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| 
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|   int getGridX() const
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|   {
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|       return mData.mX;
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|   }
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| 
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|   int getGridY() const
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|   {
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|       return mData.mY;
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|   }
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| 
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|   bool hasWater() const
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|   {
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|       return ((mData.mFlags&HasWater) != 0) || isExterior();
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|   }
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| 
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|   bool hasAmbient() const
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|   {
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|       return mHasAmbi;
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|   }
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| 
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|   void setHasAmbient(bool hasAmbi)
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|   {
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|       mHasAmbi = hasAmbi;
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|   }
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| 
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|   // Restore the given reader to the stored position. Will try to open
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|   // the file matching the stored file name. If you want to read from
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|   // somewhere other than the file system, you need to pre-open the
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|   // ESMReader, and the filename must match the stored filename
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|   // exactly.
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|   void restore(ESMReader &esm, int iCtx) const;
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| 
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|   std::string getDescription() const;
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|   ///< Return a short string describing the cell (mostly used for debugging/logging purpose)
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| 
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|   /* Get the next reference in this cell, if any. Returns false when
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|      there are no more references in the cell.
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| 
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|      All fields of the CellRef struct are overwritten. You can safely
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|      reuse one memory location without blanking it between calls.
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|   */
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|   /// \param ignoreMoves ignore MVRF record and read reference like a regular CellRef.
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|   static bool getNextRef(ESMReader &esm, 
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|                          CellRef &ref, 
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|                          bool &isDeleted, 
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|                          bool ignoreMoves = false, 
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|                          MovedCellRef *mref = nullptr);
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| 
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|   /* This fetches an MVRF record, which is used to track moved references.
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|    * Since they are comparably rare, we use a separate method for this.
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|    */
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|   static bool getNextMVRF(ESMReader &esm, MovedCellRef &mref);
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| 
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|     void blank();
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|     ///< Set record to default state (does not touch the ID/index).
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| 
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|     const CellId& getCellId() const;
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| };
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| }
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| #endif
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