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			155 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "loadland.hpp"
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| 
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| namespace ESM
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| {
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| 
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| Land::Land()
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|     : flags(0)
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|     , X(0)
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|     , Y(0)
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|     , mEsm(NULL)
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|     , hasData(false)
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|     , dataLoaded(false)
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|     , landData(NULL)
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| {
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| }
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| 
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| Land::~Land()
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| {
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|     delete landData;
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| }
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| 
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| 
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| void Land::load(ESMReader &esm)
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| {
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|     mEsm = &esm;
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| 
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|     // Get the grid location
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|     esm.getSubNameIs("INTV");
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|     esm.getSubHeaderIs(8);
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|     esm.getT<int>(X);
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|     esm.getT<int>(Y);
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| 
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|     esm.getHNT(flags, "DATA");
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| 
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|     // Store the file position
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|     context = esm.getContext();
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| 
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|     hasData = false;
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|     int cnt = 0;
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| 
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|     // Skip these here. Load the actual data when the cell is loaded.
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|     if (esm.isNextSub("VNML"))
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|     {
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|         esm.skipHSubSize(12675);
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|         cnt++;
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|     }
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|     if (esm.isNextSub("VHGT"))
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|     {
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|         esm.skipHSubSize(4232);
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|         cnt++;
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|     }
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|     if (esm.isNextSub("WNAM"))
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|     {
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|         esm.skipHSubSize(81);
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|     }
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|     if (esm.isNextSub("VCLR"))
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|     {
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|         esm.skipHSubSize(12675);
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|     }
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|     if (esm.isNextSub("VTEX"))
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|     {
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|         esm.skipHSubSize(512);
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|         cnt++;
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|     }
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| 
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|     // We need all three of VNML, VHGT and VTEX in order to use the
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|     // landscape.
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|     hasData = (cnt == 3);
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| 
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|     dataLoaded = false;
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|     landData = NULL;
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| }
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| 
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| void Land::loadData()
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| {
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|     if (dataLoaded)
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|     {
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|         return;
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|     }
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| 
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|     landData = new LandData;
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| 
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|     if (hasData)
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|     {
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|         mEsm->restoreContext(context);
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| 
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|         //esm.getHNExact(landData->normals, sizeof(VNML), "VNML");
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|         if (mEsm->isNextSub("VNML"))
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|         {
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|             mEsm->skipHSubSize(12675);
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|         }
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| 
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|         VHGT rawHeights;
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| 
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|         mEsm->getHNExact(&rawHeights, sizeof(VHGT), "VHGT");
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|         int currentHeightOffset = rawHeights.heightOffset;
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|         for (int y = 0; y < LAND_SIZE; y++)
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|         {
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|             currentHeightOffset += rawHeights.heightData[y * LAND_SIZE];
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|             landData->heights[y * LAND_SIZE] = currentHeightOffset * HEIGHT_SCALE;
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| 
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|             int tempOffset = currentHeightOffset;
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|             for (int x = 1; x < LAND_SIZE; x++)
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|             {
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|                 tempOffset += rawHeights.heightData[y * LAND_SIZE + x];
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|                 landData->heights[x + y * LAND_SIZE] = tempOffset * HEIGHT_SCALE;
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|             }
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|         }
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| 
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|         if (mEsm->isNextSub("WNAM"))
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|         {
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|             mEsm->skipHSubSize(81);
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|         }
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|         if (mEsm->isNextSub("VCLR"))
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|         {
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|             landData->usingColours = true;
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|             mEsm->getHExact(&landData->colours, 3*LAND_NUM_VERTS);
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|         }else{
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|             landData->usingColours = false;
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|         }
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|         //TODO fix magic numbers
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|         uint16_t vtex[512];
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|         mEsm->getHNExact(&vtex, 512, "VTEX");
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| 
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|         int readPos = 0; //bit ugly, but it works
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|         for ( int y1 = 0; y1 < 4; y1++ )
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|             for ( int x1 = 0; x1 < 4; x1++ )
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|                 for ( int y2 = 0; y2 < 4; y2++)
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|                     for ( int x2 = 0; x2 < 4; x2++ )
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|                         landData->textures[(y1*4+y2)*16+(x1*4+x2)] = vtex[readPos++];
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|     }
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|     else
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|     {
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|         landData->usingColours = false;
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|         memset(&landData->textures, 0, 512 * sizeof(uint16_t));
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|         for (int i = 0; i < LAND_NUM_VERTS; i++)
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|         {
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|             landData->heights[i] = -256.0f * HEIGHT_SCALE;
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|         }
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|     }
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| 
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|     dataLoaded = true;
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| }
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| 
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| void Land::unloadData()
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| {
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|     if (dataLoaded)
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|     {
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|         delete landData;
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|         landData = NULL;
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|         dataLoaded = false;
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|     }
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| }
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| 
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| }
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