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| Terrain Settings
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| ################
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| 
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| distant terrain
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| ---------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Controls whether the engine will use paging and LOD algorithms to load the terrain of the entire world at all times.
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| Otherwise, only the terrain of the surrounding cells is loaded.
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| 
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| .. note::
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| 	When enabling distant terrain, make sure the 'viewing distance' in the camera section is set to a larger value so that you can actually see the additional terrain.
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| 
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| To avoid frame drops as the player moves around, nearby terrain pages are always preloaded in the background,
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| regardless of the preloading settings in the 'Cells' section,
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| but the preloading of terrain behind a door or a travel destination, for example,
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| will still be controlled by cell preloading settings.
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| 
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| The distant terrain engine is currently considered experimental
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| and may receive updates and/or further configuration options in the future.
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| The glaring omission of non-terrain objects in the distance somewhat limits this setting's usefulness.
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