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openmw/components/shader
AnyOldName3 ccdb1bf6b7 Ensure shader requirements are pushed at least once for subgraph
Shaders, if deemed necessary, get attached to the node mentioned by the
top of the requirements stack. Previously an empty stack was incorrectly
assumed to mean no shaders were required, but we found out that was
wrong. We need to put shaders *somewhere*, and the root of the subgraph
we're modifying should be the best place.
2023-03-08 00:28:48 +00:00
..
removedalphafunc.cpp
removedalphafunc.hpp
shadermanager.cpp Log reserving texture units 2023-03-04 00:55:34 +01:00
shadermanager.hpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2023-02-25 23:12:32 +00:00
shadervisitor.cpp Ensure shader requirements are pushed at least once for subgraph 2023-03-08 00:28:48 +00:00
shadervisitor.hpp