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			43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_SCENEUTIL_SHADOW_H
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| #define COMPONENTS_SCENEUTIL_SHADOW_H
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| 
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| #include <osgShadow/ShadowSettings>
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| #include <osgShadow/ShadowedScene>
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| 
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| #include <components/shader/shadermanager.hpp>
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| 
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| #include "mwshadowtechnique.hpp"
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| 
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| namespace SceneUtil
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| {
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|     class ShadowManager
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|     {
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|     public:
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|         static void disableShadowsForStateSet(osg::ref_ptr<osg::StateSet> stateSet);
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| 
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|         ShadowManager(osg::ref_ptr<osg::Group> sceneRoot, osg::ref_ptr<osg::Group> rootNode, unsigned int outdoorShadowCastingMask, unsigned int indoorShadowCastingMask, Shader::ShaderManager &shaderManager);
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| 
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|         virtual ~ShadowManager() = default;
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| 
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|         virtual void setupShadowSettings();
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| 
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|         virtual Shader::ShaderManager::DefineMap getShadowDefines();
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| 
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|         virtual Shader::ShaderManager::DefineMap getShadowsDisabledDefines();
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| 
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|         virtual void enableIndoorMode();
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| 
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|         virtual void enableOutdoorMode();
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|     protected:
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|         bool mEnableShadows;
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| 
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|         osg::ref_ptr<osgShadow::ShadowedScene> mShadowedScene;
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|         osg::ref_ptr<osgShadow::ShadowSettings> mShadowSettings;
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|         osg::ref_ptr<MWShadowTechnique> mShadowTechnique;
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| 
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|         unsigned int mOutdoorShadowCastingMask;
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|         unsigned int mIndoorShadowCastingMask;
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|     };
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| }
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| 
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| #endif //COMPONENTS_SCENEUTIL_SHADOW_H
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